Veknoid_Outcast said:
Why is that necessary? The industry is filled with examples of relatively inexpensive games that made millions despite a small budget and small staff. And it's also filled with cautionary tales about studios overextending themselves and pouring millions and millions into a project only to see it underperform and lead to layoffs, closures, and, in some cases, bankruptcy. If anything, the status quo is the less sustainable option. |
Because the current climate of the industry is either F2P for smaller scale games or big scale console games. There will always be a small market for good mid-tier work, but the games that drive the industry's sales are games with huge budgets (that's development and advertising budgets). We've seen so many excellent developers dissapear completely because the industry couldn't sustain it. Due to the new nature of devaluation of games (as in, people don't see a game as worth "X" price based on whatever reasons) and the lack of price increases with inflation, the industry has been forced to adopt new ways to not collapse.
And honestly, the industry isn't filled with examples of hugely successful inexpensive games. There are very, very few (Rocket League and Minecraft jump immediately to mind) that actually fit the bill.