DonFerrari said:
Agreed... but considering it's a cell shaded game and that textures seem simpler than other games worked by PS360, wouldn't that end up becoming a very small concession and geometry diminishing returns also end up as a small concession? Perhaps end product graphical punch wouldn't differ more than 10% (ass pulled) difference between WiiU and PS360? |
Well, if I may step in briefly, I think there are two things to consider. One is that the game is only partially cell shaded. The grass (sorta) and characters. You would still have to contend with the muddying of all other textures and LOD textures.
Second, the LOD changes' effect on things would be more severe depending on where you were and the layout of the land. In Skyrim, for example, LOD quality drops off a cliff at about half the length of the Skyrim map's distance. So looking from Solitude to Throat of the World and you see some really, really basic geometry and super muddy textures and a complete loss of the cloud details around that mountain. The Zelda map is considerably larger than Skyrim and yet you have far more detail on Death Mountain when looking from the Great Plateau, which is almost on the complete opposite side of the map. You would probably see similar concessions on the LOD quality side of things to get Zelda on the PS360. Now, with Skyrim these changes aren't that big an impact cause of the lay of the land. Rarely can you see from one end of Skyrim to the other. But Zelda has a lot of plains and you can climb to any peak and you start on a high elevation. So the loss of distant details would be a considerable impact to the overall quality on display. How important that is to you would depend on you but I would say this: the Wii U version would be the noticeable and undeniably superior version with better and more prolific use of effects and higher detail and draw distance. The PS360 version would be serviceable for most probably, but not a particularly attractive option.










