Nuvendil said:
Well, if I may step in briefly, I think there are two things to consider. One is that the game is only partially cell shaded. The grass (sorta) and characters. You would still have to contend with the muddying of all other textures and LOD textures. Second, the LOD changes' effect on things would be more severe depending on where you were and the layout of the land. In Skyrim, for example, LOD quality drops off a cliff at about half the length of the Skyrim map's distance. So looking from Solitude to Throat of the World and you see some really, really basic geometry and super muddy textures and a complete loss of the cloud details around that mountain. The Zelda map is considerably larger than Skyrim and yet you have far more detail on Death Mountain when looking from the Great Plateau, which is almost on the complete opposite side of the map. You would probably see similar concessions on the LOD quality side of things to get Zelda on the PS360. Now, with Skyrim these changes aren't that big an impact cause of the lay of the land. Rarely can you see from one end of Skyrim to the other. But Zelda has a lot of plains and you can climb to any peak and you start on a high elevation. So the loss of distant details would be a considerable impact to the overall quality on display. How important that is to you would depend on you but I would say this: the Wii U version would be the noticeable and undeniably superior version with better and more prolific use of effects and higher detail and draw distance. The PS360 version would be serviceable for most probably, but not a particularly attractive option. |
No problem, butt in my friend.
Thanks for the inputs. Yep the loss of LoD would be even greater at distance because of not only memory but even processing capability and the general impact could be sensible, but how much someone would feel about it could vary on their preference for details in the broad area or closer to where he is, etc. My comment about cell shaded is just that it is a little easier and cheaper to get around hw limitations on the cell shaded than on photorealistic situation

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







