curl-6 said:
GOWTLOZ said:
It requires less RAM for streaming, but the sheer number of polygons and details, and the great use of lighting and textures plus all the enemies on screen at once, it is definitely a VERY demanding game for its hardware and would have been demanding had it been on Wii U.
There are many linear games, but none of them try to do what God of War 3 does so successfully. Just about any scene with titans in the game are damn impressive, as those titans are not just gigantic but also very well animated, and that requires a alot of resources.
Not just that but the particle effects are really good as well, and there are dynamic light sources too, such as when you use the Head of Helios.
Also it does all of this running at 45fps while Zeldaa runs at 30fps.
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GoW3 does push the hardware pretty damn hard, but like many great looking games, it does so by making clever sacrifices and structuring the entire experience around maximizing eye candy. It intentionally avoids anything that might draw resources away from cramming effects on screen; the camera angles, level designs, interactions, and events are all rigidly controlled, and hence a lot of its world is one-sided set dressing and canned parlour tricks. Breath of the Wild does not have this luxury; it has to process a fully explorable open world stretching as far as the eye can see, packed with dense vegetation, dynamic lighting and shadowing that change with time of day and weather, real-time reflections in water, etc.
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I agree with that, but the distance detailing shouldn't be much hard considering that the resolution allows loss of detail fairly nearby. GOW 3 didn't have vast open worlds but the worlds it did have were all very highly detailed, just look at the titans, millions of polygons moving as one entity, that is very impressive and something you do not see in open world games. Also as they were all at a fairly close or very close range they were highly detailed.
Killzone 3 is maybe even more hardware intensive according to you because the game did allow some exploration and freedom of movement and was incredibly detailed. Both GOW 3 and Killzone 3 have a lot more enemies too and Killzone 3 has very advanced AI. That is a very CPU intensive game.