By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
DonFerrari said:

Curl, I wasn't indicating that Nintendo didn't optimized. I'm just saying that the smaller resources with a team with also good programmers could minimize the loss.

A very talented team with tons of time and money could probably get close, but at the end of the day 1GB of RAM will ways be more than the <500MB available on PS3/360, and as a massive open world game, Breath of the Wild likely pushes Wii U's larger memory capacity close to its limit. You could port it, in the same sense that you could port Uncharted 4 to the Xbox One, but not without cutbacks.

Yes. The only point that I had perma agreeing is that since it's cell-shaded they could possibly take the cuts without affecting much of the end result. But sure there would be cutbacks necessary.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."