DonFerrari said:
Curl, I wasn't indicating that Nintendo didn't optimized. I'm just saying that the smaller resources with a team with also good programmers could minimize the loss. |
A very talented team with tons of time and money could probably get close, but at the end of the day 1GB of RAM will ways be more than the <500MB available on PS3/360, and as a massive open world game, Breath of the Wild likely pushes Wii U's larger memory capacity close to its limit. You could port it, in the same sense that you could port Uncharted 4 to the Xbox One, but not without cutbacks.








