DonFerrari said:
curl-6 said:
Only the characters in Breath of the Wild are cel shaded; rock, snow, trees, pavement, water, dirt, etc all use regular textures. And rendering a world as big and detailed as BotW takes more than just CPU grunt, it also places considerable demands on RAM and GPU power, two areas where Wii U exceeds PS3 and 360.
Also, GOW3 looks as good as it does because it is highly scripted; levels are linear, the developers control the camera so they can always micro-manage exactly what's on screen at any given time, and a lot its eye candy is smoke and mirrors. It looks flashy but its not as technically demanding as an open world game like Breath of the Wild.
I doubt resolution would be the primary downgrade; I think the most noticeable cut would have to be level of detail. With half as much RAM, you couldn't fit as many assets into play at once, leading to a lot more pop-in.
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Ok, I can agree that half the RAM could affect the LoD or the size of the world. But how much opmization and tricks would make the loss smaller is another point.
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This being a Nintendo game, I suspect it will already be pretty optimized by the time it releases. Nintendo tend to be efficient coders, so I doubt there would be much room for further optimization on PS3/360 without resulting in noticeable visual cutbacks.