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curl-6 said:
DonFerrari said:

Ok, I can agree that half the RAM could affect the LoD or the size of the world. But how much opmization and tricks would make the loss smaller is another point.

This being a Nintendo game, I suspect it will already be pretty optimized by the time it releases. Nintendo tend to be efficient coders, so I doubt there would be much room for further optimization on PS3/360 without resulting in noticeable visual cutbacks.

Curl, I wasn't indicating that Nintendo didn't optimized. I'm just saying that the smaller resources with a team with also good programmers could minimize the loss.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."