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Forums - Nintendo - About Star Fox Zero graphics

 

Graphics are:

Amazing! 74 14.98%
 
Nice, just a bit outdated 221 44.74%
 
Pretty bad 86 17.41%
 
Terrible 67 13.56%
 
Do a barrel roll 46 9.31%
 
Total:494

The graphics should be a lot better, but beggars can't be choosers.

A Star Fox game was never going to be given a big budget by Nintendo, and one on a flop of a system like Wii U was going to get even less of a budget. It is basically GameCube-tier graphics done in HD with some ok modern effects, but running simultaneously on two screens with the main screen being HD.

The alternative being no Star Fox game for another several years ... I'll take my Star Fox 0, thanks.

I'd gladly accept a new F-Zero under similar circumstances (something roughly on par with F-Zero GX visually, just in 720p 60 fps with some modern lighting/shader effects). 



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spemanig said:
curl-6 said:

A TPHD level remaster would be nowhere near enough to put Assault on SFZ's level.

For a start, it would need all new shaders; the type and quantity of shaders SFZ employs simply cannot operate on GCN's DX7 era GPU hardware. 

Here's SFZ:

Normal and specular mapped sand dunes, metallic shaders on vehicles, etc.

 

Now here's Assault:

Flat textures with no normal maps at all. GCN's fixed function graphics pipeline lacked programmable pixel shaders, so its ability to do normal mapping was extremely limited.

The gulf in alpha effects is also immense.

It's not just a gap of resolution, textures, and lighting, but also effects and shaders. (Not necessarily the same thing as lighting, and in fact completely separate on GCN)

An TPHD level remaster would fix all of that. So what if it would need all new shaders? It would get them. And it would look better than SF0. It shouldn't even come close. And that should absolutely not be all it takes with a leap in tech that big. MKWii doesn't even come close to looking as good as MK8. Assault arguably looks better than SF0, even with the worse assets. The most important part, which are the actual models, look better in Assault. Everything else would be easy to add with any HD port team, as TPHD proves.

TPHD already looks better than SF0, and TP was an ugly-ass game.

I've already posted Cornaria in SF0. This is Corneria in Assault.

Assault is way out of Zero's league.

Let me put it another way; TPHD is effectively just a boost to 1080p and higher res textures.

If you gave Assault that same treatment, it would still be well behind Zero, as its lack of pixel shaders would clearly date it as a pre-7th gen game.

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.



spemanig said:
Goodnightmoon said:

Alright, I'll bite: please show me one screenshot of a city in Zero that has as much architecture and buildings, nay, half as much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. Show me a stage depicting a city that actually looks even remotely like a city. This stage is Corneria, and Corneria is in SF0, so you can start there. Prove. Me. Wrong.

I'll wait.

Architecture? They are literally cubes. So the game with longer amounts of buildings wins? What criteria is that? use your eyes and your common sense, those graphics, even if you put them at 1080p are way inferior to SF0,  Corneria design looks old because thats what Miyamoto wanted it, to make people feel nostalgia, it was not a great decission I agree, they could have chosen a more modern design but the graphics itself are way superior in every sense to Corneria in assault, and when you compare any other area (that thankfully dont try to be so "nostalgic") the differences are way more obvious.



spemanig said:

Alright, I'll bite: please show me one screenshot of a city in Zero that has as much architecture and buildings, nay, half as much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. 



curl-6 said:

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.

I have been saying this for months, is like a 2007/2008 game but with the difference that those early HD game were usually struggling to get a stable 30fps while this is about 50/60fps and running in 2 different screens.



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IMO this option from Poll best describes Star Fox Zero graphics:
"Nice, just a bit outdated"



curl-6 said:
spemanig said:

Alright, I'll bite: please show me one screenshot of a city in Zero that has as much architecture and buildings, nay, half as much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. 

Please tell me you're joking.



Goodnightmoon said:

Architecture? They are literally cubes. So the game with longer amounts of buildings wins? What criteria is that? use your eyes and your common sense, those graphics, even if you put them at 1080p are way inferior to SF0,  Corneria design looks old because thats what Miyamoto wanted it, to make people feel nostalgia, it was not a great decission I agree, they could have chosen a more modern design but the graphics itself are way superior in every sense to Corneria in assault, and when you compare any other area (that thankfully dont try to be so "nostalgic") the differences are way more obvious.

You need a refresher course on what a cube is.



They're average. A bit inconsistent quality.

Keep in mind they're rendering everything twice though.
That's why it doesn't look quite as good as Bayonetta 2 or (insert best looking Wii U game here).

Looks better than Twilight Princess HD though! Lol



spemanig said:
curl-6 said:

Please tell me you're joking.

Your specific criteria were: "one screenshot of a city in Zero that has as much architecture and buildings, nay, halfas much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. "

This shot clearly meets those criteria.