cycycychris said: It still looks like an early 360 game no matter what people try and convince themselves that this game is at any where near good looking graphical wise. I mean look at the environments like the ground and the mountains. they look terrible. A lot of the models look decent since they used some like polish on them but the game is overall ugly with a terrible art style. But it has good water, so there is something. |
Especially when you look at what some of these areas are supposed to represent, it becomes even more underwhelming. Like when you're flying through the space colony, it looks like a barren area with lego block buildings. A space colony is supposed to look like a small but dense city. Fox should be wizzing throught an obstacle course of close together buildings. I understand not having people, but this is the kind of shit they had to do in SF64, because it was a 64 bit game and they couldn't do any better.
Corneria looks just as bad. Flying throught these type of areas should look like this by now:
And I'm not even talking graphically. I'm talking about scope. There's no reason these papercraft, origami-level, low polygon assets on a system as capable as the Wii U
should be allowing you fly through cities that look like this:
This shit shouldn't be acceptable to you guys. The Wii U is not this weak. That isn't a generational leap. That's like three generations of design difference people are saying is okay. Star Fox 64 is like 16 years old. Expect more. Raise your flipping standards a little.
If you're still going to buy it, that's fine. But at least admit that what Nintendo is giving you an absolutely fucking shit effort with this game. Because that's exactly what you're getting.