Yep, amazing graphics. The sad truth is that graphics don´t mather, i want to have fun playing a game, and this seems like a boring game.
Yep, amazing graphics. The sad truth is that graphics don´t mather, i want to have fun playing a game, and this seems like a boring game.
Looks pretty as all hell, but I still don't get what is supposed to make me want to play this instead of just watching someone else play it.
sundin13 said: Looks pretty as all hell, but I still don't get what is supposed to make me want to play this instead of just watching someone else play it. |
It's funny but I think the same thing about games where everyone has the same experience. I mean, the lines are all going to be the same, the enemies are all going to spawn at the same points, and the world is going to be mostly static. Games with linear 'levels' leave me especially cold. A game where my play-through is going to be unique, though? Give me that. I like it when I can't watch a video that will be exactly like what I'm doing because that video doesn't exist.
barneystinson69 said: Really want this on the Xbox One!!! |
I'll be honest, I'm PS fan, but I would love to see NMS on XBONE too, this game is amazing and more gamers need to experience this. Maybe Sony and MS could work on a deal, Recore and NMS on both consoles, LOL!!!!! Note: This is a dream guys, dont get mad on me.
zagojp said:
I'll be honest, I'm PS fan, but I would love to see NMS on XBONE too, this game is amazing and more gamers need to experience this. Maybe Sony and MS could work on a deal, Recore and NMS on both consoles, LOL!!!!! Note: This is a dream guys, dont get mad on me. |
I'm the same way. If I really like a game then I want that game to reach as many people as possible. That's why I was really happy Valkyria Chronicles made it to PC. The best stuff is even better when more people have the chance to enjoy it.
the viewing distance seems a bit too small, especially in space it's a bit jarring to see asteroids/ships pop up from nothing - on planets the change in level of details is pretty obvious aswell
could be one of the games where PS4K ads quite a bit to the experience (and VR mode)
GribbleGrunger said:
The singular bright light you see in the demo is your guide. |
Wasn't there also a golden line that basically plotted off into the distance going straight to the center? Yeah I just checked, he talks about it and shows it at 21:12
I can't wait for this, it'll be a day 1 buy. I just find the idea of exploring worlds, discovering creatures and crafting better spaceships to rinse and repeat better pretty appealing. So yeah, hyped.
Lafiel said: the viewing distance seems a bit too small, especially in space it's a bit jarring to see asteroids/ships pop up from nothing - on planets the change in level of details is pretty obvious aswell could be one of the games where PS4K ads quite a bit to the experience (and VR mode) |
Maybe thats because the game is procedurally generated so things are being created on the fly, at least thats my guess
Lets wait for the PC version comparison tho!
Volterra_90 said:
Gotcha, sounds good. I wonder how many planets would be unexplored though haha (i thought the guy said like 99% of them? :P), and also how much time does it take to go to the center. I'm interested in knowing how they build an actual lore on the game, because there are like millions of random planets, and people won't explore some of them. It's a hard task to make a comprehensive and good lore in this world! |
It's all procedurally generated based on a fixed seed I assume. Elite Dangerous horizons has all the planets in the galaxy, they all look different, yet the same to anyone that visits the same one down to the location of each and every single rock. Most of the galaxy is generated that way. Actual structures are assigned by a random number generator, as well as the appearance of enemies.
From what I gather it sounds like the chances of certain things appearing changes based on the distance to the center. So I assume any lore will appear with that. It's structured randomness.
SvennoJ said: It's all procedurally generated based on a fixed seed I assume. Elite Dangerous horizons has all the planets in the galaxy, they all look different, yet the same to anyone that visits the same one down to the location of each and every single rock. Most of the galaxy is generated that way. Actual structures are assigned by a random number generator, as well as the appearance of enemies. |
Mindfuck :P. Yeah, I think that the distance to the center might me the way to structure all the lore, based on your distance center-actual planet. It's the most logical way to structure all the world-building and lore the game is aiming to provide imo. I'm half interested in buying it from my PC based on how gorgeous the game looks, but I'll wait to see if it's engaging enough. But it's nice to know all this info :)