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SvennoJ said:

It's all procedurally generated based on a fixed seed I assume. Elite Dangerous horizons has all the planets in the galaxy, they all look different, yet the same to anyone that visits the same one down to the location of each and every single rock. Most of the galaxy is generated that way. Actual structures are assigned by a random number generator, as well as the appearance of enemies.

From what I gather it sounds like the chances of certain things appearing changes based on the distance to the center. So I assume any lore will appear with that. It's structured randomness.

Mindfuck :P. Yeah, I think that the distance to the center might me the way to structure all the lore, based on your distance center-actual planet. It's the most logical way to structure all the world-building and lore the game is aiming to provide imo. I'm half interested in buying it from my PC based on how gorgeous the game looks, but I'll wait to see if it's engaging enough. But it's nice to know all this info :)