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Volterra_90 said:
Nuvendil said:

That's where it gets complicated.  You have a map as you can see and on that map you can see how far you can go with your warp drive as is.  You will need to upgrade that as you go though.  Also, the worlds get more bizarre and dangerous the further you go towards the center.  Then there are these gate portals you can find on some planets that will warp you further in but obviously you won't have a ship so you can either gather resources and go back or try to find an alien outpost on said planet to possibly acquire a new ship.  So from what we know, luck does play a role but you also have to plan and think ahead it would seem.  And it is still a sandbox, just a sandbox with an end goal :P

 

Edit:  and yeah, like he said.  The bright light is the center, you can always see it.

Gotcha, sounds good. I wonder how many planets would be unexplored though haha (i thought the guy said like 99% of them? :P), and also how much time does it take to go to the center. I'm interested in knowing how they build an actual lore on the game, because there are like millions of random planets, and people won't explore some of them. It's a hard task to make a comprehensive and good lore in this world!

It's all procedurally generated based on a fixed seed I assume. Elite Dangerous horizons has all the planets in the galaxy, they all look different, yet the same to anyone that visits the same one down to the location of each and every single rock. Most of the galaxy is generated that way. Actual structures are assigned by a random number generator, as well as the appearance of enemies.

From what I gather it sounds like the chances of certain things appearing changes based on the distance to the center. So I assume any lore will appear with that. It's structured randomness.