Hiku said:
Nautilus said:
They cant fit all in one disc(or one physical release if you prefer) just because its FF7?So you mean all the gigantic and awesome games like Witcher 3, Dark Souls 3, and many more that I cant remember now must be small, because they managed to put all in one package.
With all due respect to FF7, but people remember it as something much bigger than the actual FF7 is.They remember it as a game that was a beast for its time and had to have 27 different discs just to fit it all.Its not.FF7 was revolutionary,yes, but in terms of size and "game scope", it was also on par with the other big ones at the time.It was epic, but the PS1 managed to run it.
What I mean is, all this talk of "FF7R needs multiple launches(or full-size games) to be able to realize its true vision,because its too big" its a pure lie.Simple as that.The graphics can be awe-dropping and all, but if SE really wanted, they could fit it all in one CD.There are really great looking games out there, with gigantic worlds, and yet they manage to fit all in one game.FF7 is not special.It is a excellent game, but its still a game.FF15 is one game, that probably is going to last 50-60 hours.Why cant FF7R be the same?And if budget is the issue, that this title would require an investment that would be too high for one game, look no further than Destiny.That game had 500 million dollars budget, for gods sake!And managed to make a gigantic profit, being a new IP.
This whole multi-disc aproach has another name:money grabbing.SE is(unfortunaly) just being a company, and as all companies, they want money.And they know that FF7R will sell no matter what they do.Even if they made DLCs(EA style) for the game people would buy in droves.
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Yes, because it's FF7. There is nothing in the feudal setting of The Witcher or Dark Souls that can compare to the attention to detail that just the complex multi layered Midgar requires. In FF8, they solved that problem with Esthar, another gigantic highly detailed city, by heavily restricting our access to it, limiting it to just a few specific areas, and leaving 98+% of it unexplored. And this was all pre rendered back in the day. Actually creating those kind of environments in real time is not something that the FF7 team thought of back in the day, and so they didn't let that restrict them when they made it. However, even back then we weren't able to see most of Midgar. It's something they say they want to let us do this time, and I've always wanted to. Esthar as well, if they ever were to get to FF8:R. And when I say highly detailed, I'm mainly refering to the technically advanced aspect of some of these cities and environments. The Witcher 3 is a gorgeous and highly game. No doubt about that. What I'm saying is, it's easier to depict a roof made out of straw, or a wall made out of brick, than one with blinking neon signs, lights, screens, grids and movable parts, all surrounded by even more technology, and bustling with vehicles and people as far as the eyes can see. All with a lot more small details attached to them that just didn't exist in a feudal setting.
Final Fantasy 7 also had a lot of minigames. Some with their own game engines. Fort Condor, snowboarding, Bike race, submarine wars, the usual chocobo racing, rock em' sock em' boxing, etc. All of those are going to have to look, and work amazingly as well.
Even the G-Bike game is a far cry from what it needs to look like today. Keep in mind that SE said that the Advent Children character models were too outdated for Final Fantasy 7: Remake, so they had to remake Cloud and co in today's graphical standard. And then remember the bike chase scene in Advent Children. The characters and vehicles are going to have to look even better than that. While maintaining framerate at extreme speeds with a lot of action packed scenes no doubt. Then we have Gold Saucer, Junon, Shinra Builting, etc, and of course an open world as well, that's not only set in a feudal setting, but mixed in with a technologically advanced society.
I really don't think it's realistic to expect all of that to be developed under a budget for a $60 dollar game. It's not about how much they can fit on a disc, but how big their budget would be vs the return they would get.
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