Zoombael said: Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual. http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg And... high end or VR ready PC are the minority. So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?
"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too." Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. |
So you just decided to understand it the wrong way. Fine.
PC gaming can be very affordable, but it's also very flexible. At the other end of the scale, there are those who are able and willing to pay a lot for better graphics and performance, and it seems quite a few of those people are also ready to pay for VR. So far, PC VR systems have sold very well considering their very high prices. Most PC gamers probably aren't ready to pay those sums, but there seems to be a significant portion that is. My guess is that the console crowd has less people willing to pay very much for VR. It's all speculation of course, so feel free to disagree with it. But it's already proven that there's a sizeable PC crowd willing to pay a lot for VR. It might not be enough for mass appeal, but it might just be enough to set the initial direction for VR.
Also, that price comparison is bullshit. It picks the best cases for PC gaming and the worst cases for console gaming and then calls it a comparison. It has a point, but those numbers definitely don't back it up properly.
I don't care very much about individual games in this context. I'm only speculating about which platform is going to get more support, at least initially. A lot of devs seem to prefer platforms where it's easy to create graphically impressive stuff, and there's some signs PC might have an advantage there.