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Zoombael said:

Right. Because PC gamers don't constantly lament over too high prices (of games). At least in their minds prices are to high. And aren't PC gamers the ones who constantly have to remind themselves how much less gaming costs on PC compared to on a console? Paying less for games, calculations of costs for hardware not considering a timeframe, not paying for online 'n stuff. You know, the usual.

http://static1.gamespot.com/uploads/original/1539/15395434/2576909-9817324268-pyrEW.jpg

And... high end or VR ready PC are the minority.  So... why would PC gamers be more eager to spend a huge sum of money on a peripheral device?

 

"So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too."

Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. 

You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers, those who buy and build a rig that lasts 4-6 years, those that buy low end and stick with it until they desire an upgrade, those that aim for enthusiast builds, those that aim even higher in terms of price, plenty of different users that accommodate the market. It took me 2 and a half years to actually notice that there is very much a healthy market for those who love buying expensive peripherals like Mice and Keyboards as well as monitors and speakers, there are also those who don't spend that much on such products of PC gaming at all and stick with the basics or what they have.

PC gaming is what your wallet allows or what you personally want, it's not always having to be touted as expensive all the time, that seems to be the common and easiest misconception to make of that market.

There are also plenty who buy a game at full price and then of course there are folks like me who research their games and look into the actual worth of a game to see if it's actually worth them paying full price, you cannot demand and tell another person how to spend or value their money, that is simply not logical and definitely not wise, let alone of the kind mind.

The thing is PC gaming has been growing for decades, it's not going to die over night or suddenly stop in it's tracks, there are plenty of people out there who are willing to buy high priced hardware like there are plenty of folks out there who love buying those expensive sports cars, expensive premium luxury services, holidays etc. Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/. There are definitely people out there who are more than willing to buy high for premium products and it will continue for years and years along with refinements made to VR devices as well as further price reductions with time.

"Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. "

And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"