| Zoombael said:
"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers" No, i did not. I pointed out that High End PCs are not the rule. But you seem to think they are in order to call the platform users the "minority" despite the different numbers of users who have different builds. "And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, " How many OR DKs are out there? I think the number is 300k. But all we have are a bunch of unimpressive... games. At least technicalwise. Also not very innovative. 99% of them in the weird department, demos, concepts, not full grown games. Think the number all you want but it's not going to make it the right number. "unimpressive" games to you but to others it can be impressive. "Vive has already sold it's April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/." Those reports are meaningless without context. The april stock is depleted. That was days ago. Since then nothing has changed. May is still up. Still means that people out there are buying expensive tech. "with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters." Only Sony? Or? Didn't you notice many of the games coming to OR and Vive will also be available on PSVR? Now guess who has the most full grown games. Protip: It's not the most expensive one. What do you mean by selected? Anybody who fulfills the requirements can develop a game for PSVR. Just like any indie game can make it's way to the PS Store. Like i said, most PC VR games we've seen are not out of PS VRs range. Prbly going to be like the current state of indie and AAA/AA games we have. Those be of worth will be made available on PSVR. And defined/set parameterers aren't a disadvantage. You seem to have the idea that the closed platform will have the most games despite history telling the same story each time. YOu talk of "home grown" but decide to exclude the fact that devs that make games for PC are home grown ebcause the platform itself isn't owned by a company but those willing to make games only for the platform do exist. a definited set can be a disadvantage like it or not. There is also this little fallacy you and others have created. Oculus Rift and Vive don't share the same library. Well, for the most part they prbly do. But there are already quite a few exceptions. Its not like the thread title suggests ... PC vs PS4. It's more like PSVR vs Oculus Rift vs HTC Vive vs ... "this little fallacy you and others have created", oh like you haven't been doing that yourself for months on end?. End of the day the library of the various forms of PC vr will still be on PC, just like how I have my Steam, Blizzard, EA libraries on my PC via different clients, GoG if I count GoG Galaxy. For example there won't be a Hover Junkers, Fantastic Contraption, Tilt Brush, Budget Cuts on the Rift. Or Edge of Nowhere, Lucky's Tail, Dragon Front, The Climb on HTCs Vive. Or Rigs, (Winter, Spring, Fall Lesson) Summer Lessons, Dreams, AceCombat7, London Heist on Vive or Rift. It is to be considered that we haven't goten any of those three HMDs yet. And that there might be changes of the exclusive status. At least regarding to the PC VR games. so wer'e doing an old school VGC style list war now?. Those typically never end well and never bring anything good other than "oh yeah" moments.
Anything else? Indeed. By the time hardware demanding games like Star Citizen can be played on PC via VR HMD... the next iteration of consoles will be knocking on the door. /looking at title. "knocking on the door", sounds like someone is being a bit pretentious. |
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







