Chazore said:
You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers, those who buy and build a rig that lasts 4-6 years, those that buy low end and stick with it until they desire an upgrade, those that aim for enthusiast builds, those that aim even higher in terms of price, plenty of different users that accommodate the market. It took me 2 and a half years to actually notice that there is very much a healthy market for those who love buying expensive peripherals like Mice and Keyboards as well as monitors and speakers, there are also those who don't spend that much on such products of PC gaming at all and stick with the basics or what they have. PC gaming is what your wallet allows or what you personally want, it's not always having to be touted as expensive all the time, that seems to be the common and easiest misconception to make of that market. There are also plenty who buy a game at full price and then of course there are folks like me who research their games and look into the actual worth of a game to see if it's actually worth them paying full price, you cannot demand and tell another person how to spend or value their money, that is simply not logical and definitely not wise, let alone of the kind mind. The thing is PC gaming has been growing for decades, it's not going to die over night or suddenly stop in it's tracks, there are plenty of people out there who are willing to buy high priced hardware like there are plenty of folks out there who love buying those expensive sports cars, expensive premium luxury services, holidays etc. Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/. There are definitely people out there who are more than willing to buy high for premium products and it will continue for years and years along with refinements made to VR devices as well as further price reductions with time. "Despite the awsome devine power of the mother of all that is computergames, as of yet, none of the specifically for PC VR made games (or demos) are in any way more sophisticated than the ones for PS VR. " And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters. |
"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"
No, i did not. I pointed out that High End PCs are not the rule.
"And yet you haven't thought to have given VR time to grow along with taking notice that PC has plenty of different communities to mod or create their own games, "
How many OR DKs are out there? I think the number is 300k. But all we have are a bunch of unimpressive... games. At least technicalwise. Also not very innovative. 99% of them in the weird department, demos, concepts, not full grown games.
"Vive has already sold it;s April pre-orders and May is up next: http://bgr.com/2016/03/01/htc-vive-vr-sold-out/."
Those reports are meaningless without context. The april stock is depleted. That was days ago. Since then nothing has changed. May is still up.
"with PSVR you only have Sony or a few sel;ected studios that have to specifically make VR games to a system with definited and set parameters."
Only Sony? Or? Didn't you notice many of the games coming to OR and Vive will also be available on PSVR? Now guess who has the most full grown games. Protip: It's not the most expensive one. What do you mean by selected? Anybody who fulfills the requirements can develop a game for PSVR. Just like any indie game can make it's way to the PS Store. Like i said, most PC VR games we've seen are not out of PS VRs range. Prbly going to be like the current state of indie and AAA/AA games we have. Those be of worth will be made available on PSVR. And defined/set parameterers aren't a disadvantage.
There is also this little fallacy you and others have created. Oculus Rift and Vive don't share the same library. Well, for the most part they prbly do. But there are already quite a few exceptions. Its not like the thread title suggests ... PC vs PS4. It's more like PSVR vs Oculus Rift vs HTC Vive vs ...
For example there won't be a Hover Junkers, Fantastic Contraption, Tilt Brush, Budget Cuts on the Rift. Or Edge of Nowhere, Lucky's Tail, Dragon Front, The Climb on HTCs Vive. Or Rigs, (Winter, Spring, Fall Lesson) Summer Lessons, Dreams, AceCombat7, London Heist on Vive or Rift. It is to be considered that we haven't goten any of those three HMDs yet. And that there might be changes of the exclusive status. At least regarding to the PC VR games.
Anything else? Indeed. By the time hardware demanding games like Star Citizen can be played on PC via VR HMD... the next iteration of consoles will be knocking on the door. /looking at title.
Hunting Season is done...







