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What do you think will get better support?

Ps4 322 58.02%
 
PC 168 30.27%
 
Results 65 11.71%
 
Total:555
Pemalite said:
Zoombael said:

 

"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"

No, i did not. I pointed out that High End PCs are not the rule.

They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.

 

5% of what? dammit. people really need to stop throwing in numbers without context. beside that. the gpu isnt the one only requirement that needs to be fulfilled. in my case i'd need to upgrade gpu, cpu, usb and OS. it wouldnt make any sense. better buy a a new PC and be read for the future. like in so many other cases of midlevel PCs. its not recommended to rely on below minimum VR ready PC hardware.

 

kinect isnt comparable to VR as a whole. motion controls on their own never had such an impact. it is too limited in its use and too much below average quality content chased away cunstomers. when it comes to entertainment motion-control peripherals like kinect are restricted to games only. VR is not. outclassing it in multiple ways. VR already has more significant titles than WiiMote or Kinect ever had and there is prove that the VR plattform has the posibility to have milestone games in pretty much every genre.

 

".But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random."

 

lol what? support isnt random already. sony has a whole studio dedicated to VR and several project in development. and if its random for console, it will be random for PC too. because, i repeat, a large portion of the games coming to PC VR HMDs will also be available on PS VR. multi-multiplattform.

https://en.wikipedia.org/wiki/PlayStation_VR

As a reminder, because we all know how some people are. This list is only ment as an representation, not 100% fact. Looking at it i see a few missing (DOA X3, Drive Club). And others i wonder how they got there (Shadow of the Beast).

So what makes you think a steady support for Rift and Vive won't rub off on Sonys PS VR? Of course it will. And don't say "the power of the PC". Because those games...

https://www.youtube.com/watch?v=eGfU7t-WPbA

...are far away from impossible for the combined hardware of PS4 and PSVR. If anything then it's the concept (room scale) the HTC Vive is based on that prevents porting to other VR hardware plattforms.



Hunting Season is done...

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Chazore said:
eva01beserk said:

Its pc gamers that bring up the power of pc's or how inferior consoles are. And what good does it do? nothing, you play the same games consoles can play in higher res or fps. And when it comes to exclusives, they look awful for pc and ps4 games tend to incredibly outperform the pc.

Wich brings us to the topic at hand, it dosent matterif pc's are more powerfull, the same games that it will have will be playable on ps4 and will probably share the same AAA games cuz they alwaysgo to every platform and lets be hnest, thesse are the games that will moove units. then when the exclusives showoff, the ps4 will have more high end developers that will truly take advantage of the hardware and have good experiance with games, while on the pc, the main games that will be exclusive are small indys, for the most part. there will be a couple of high end games on pc excluisvity, but not many cuz the installbase will start low and devs will port everithing just to brake even. So consoles will still get the best support in the end.

Basically high end powerful exclusives for consoles, weak small indies for PCs?

I cannot take one seriously for claling the install abse low as a start (as in everything needs to burst huge with you despite the longevity sales that are always a solid fact with PC).

Disagree, I;m sorry but I just do on many levels.

Is that what you chose to take from what I said? Hold it, ill dumb it down for you so you will spin less. When there is a low installbase everywhere, all devs will put games on every platform, but sony has exclusive studios so will have big exclusive games.

The same as when the ps4 and x1 started, everything was on both consoles, but as the ps4 started to pull ahead and now double the installbasse, some devs started to willingly make exclusives for the ps4 or not make exclusive deals with the x1, or even have exclusive content for the x1. Indys where the first to ditch the x1 cuz they cant afford to port everywhere and chose the leading pltform. We dont see a lot of this yet, mainly all jappanese devs allready cut the x1, wich will increase ps4 sales more, wich will then make other devs not bother with the x1. It can be the same for VR.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Pemalite said:
Areaz32 said:

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.

We have actually seen better on the PC, for years infact.

But you know what? During the Xbox 360 and Playstation 3 era, "Graphics didn't matter", "Resolution didn't matter", "Framerates didn't matter" when it came to Console vs PC arguments... And now that the consoles can do last century 1080P gaming suddenly they might hold a sliver of relevence in high-end graphics? Hardly. Are they good enough? For most, can't expect miracles out of mid-range hardware.

Most frostbite powered games (Dragon Age: Inquisition, Battlefield 4, Battlefield: Hardline, StarWars: Battlefront etc') were all a step down from the PC in terms of graphics, The Order 1886 isn't the most graphical game to grace our screens and nor is Driveclub.

But you know what... I am just going to assume you never played Crysis 3 maxxed out in eyefinity or in 5k, that's the only game I need to win that argument. ;)


Most of the biggest AAA PC games however are usually ports of console games, so what do PC games tend to use all that extra horsepower for? Well. That's easy to answer.
* Higher Resolutions. - 1440P, 4k, Eyefinity, 5k, sky is the limit.
* Higher Framerates. - 120fps, 144fps.
Things like HBAO instead of SSAO, better Anti-Aliasing, Texture filtering, shadowing, lighting, shaders, texture quality... PC games are more often a "step up" from it's console release... That is, untill we near the end of a generation and it ends up being generational difference (Or more).
All those extra effects aren't free, these are the *exact* same games played on consoles, just upgraded with better effects and higher quality assets afterall.

Not only are high-end PC's faster on-paper, but also in the real world, PC's are also loosing that "inefficiency" edge thanks to Driver, OS and API improvements.

You are not addresing the issue here. All that as you said is more power to games you can still play on consoles. There will hardly be a game, or good game you cannt play on the ps4, you can pplay it with better specs but I can play it to wich is the ppoint made on this thread, who will have the most support. But pc's will never have thhouse big hitters the exclusive sony studios will create. So at the end, ps4 will have High end eclusives made by their own studios, but pc wont, cuz every bit third party studio will port games everywhere since VR is still a gamble. The most you are going to get as exclusive on pc is little indys that dont use any of that massive pottential power.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Chazore said:
Areaz32 said:

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.

Because every game needs to be 1886 by default on PC or bust right?.

My point was just that graphics is not the thing that is going to be the biggest advantage for pc.



eva01beserk said:

*snip*

spin less?, no I'm honestly taking your words as they are, not putting words in where there are none.

"big exclusive games"?, so PC cnanot factucally have any big exclusives of it's own?, the platform has to be onwed by someone specifically and have a studio tied to it?.

Japanese devs hardly bothered with Xbox for most of the 3 gens, even with lists brought up it's been clear as day they that hardly liked the Western console.

No the same can't be with VR ebcause you don't seem to understand that VR on PC has many uses including gaming and it;s not suddenly going to have all ties "cut" the way you think it is. I'm sorry buit you're just wrong mate, keep spinning it though because we're going places you and I.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

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Areaz32 said:
Chazore said:

Because every game needs to be 1886 by default on PC or bust right?.

My point was just that graphics is not the thing that is going to be the biggest advantage for pc.

Because it has to have TO 1886 games all around is what I was directly asking you. What advantage do you think PC has besides baiting me by claiming "None" or "indies".



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Pemalite said:
Areaz32 said:

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.

*We have actually seen better on the PC, for years infact.

**But you know what? During the Xbox 360 and Playstation 3 era, "Graphics didn't matter", "Resolution didn't matter", "Framerates didn't matter" when it came to Console vs PC arguments... And now that the consoles can do last century 1080P gaming suddenly they might hold a sliver of relevence in high-end graphics? Hardly. Are they good enough? For most, can't expect miracles out of mid-range hardware.

***Most frostbite powered games (Dragon Age: Inquisition, Battlefield 4, Battlefield: Hardline, StarWars: Battlefront etc') were all a step down from the PC in terms of graphics, The Order 1886 isn't the most graphical game to grace our screens and nor is Driveclub.

****But you know what... I am just going to assume you never played Crysis 3 maxxed out in eyefinity or in 5k, that's the only game I need to win that argument. ;)


Most of the biggest AAA PC games however are usually ports of console games, so what do PC games tend to use all that extra horsepower for? Well. That's easy to answer.
* Higher Resolutions. - 1440P, 4k, Eyefinity, 5k, sky is the limit.
* Higher Framerates. - 120fps, 144fps.

Things like HBAO instead of SSAO, better Anti-Aliasing, Texture filtering, shadowing, lighting, shaders, texture quality... PC games are more often a "step up" from it's console release... That is, untill we near the end of a generation and it ends up being generational difference (Or more).
All those extra effects aren't free, these are the *exact* same games played on consoles, just upgraded with better effects and higher quality assets afterall.

Not only are high-end PC's faster on-paper, but also in the real world, PC's are also loosing that "inefficiency" edge thanks to Driver, OS and API improvements.

* could you give an example? I have yet to see any pc game with the graphics fidelity of driveclub or the order 1886. Keyword here is graphics fidelity.

** Nope you are projecting your own misinformation onto reality here. The graphics we currently get are a generation ahead of the previous decade. If you look at Uncharted 4 and then on The Last of Us remastered then you will see that your arguement is completely shot down.

*** You might be right, but would you care to give some examples?

**** and this is where you dropped the chain. The graphics of Crysis 3 are not on the level of The Order 1886 or Driveclub for that matter. They use outdated rendering techniques by todays standards. Thie PBR solution is outdated along with their lighting system. 

http://i.imgur.com/8jSgo2D.jpg

Until you can show me pictures from Crysis 3 that has the z-buffer + shader fidelity in display here, you have something to prove.

When it comes to resoloution you are no longer talking about graphics fidelity. PC will always have an advantage in FPS + resoloution. 

The API stuff you talk about towards the end might very well get an improvement on PC, but at the same time PC's still have non-static hardware which means the optimization can never be as in depth as consoles.

3rd party developers have reported that they see at least a 60% performance boost in comparison to equal hardware on PC. Keyword 3rd party.

The first party games always look way better than the 3rd party games.



Chazore said:
eva01beserk said:

*snip*

spin less?, no I'm honestly taking your words as they are, not putting words in where there are none.

"big exclusive games"?, so PC cnanot factucally have any big exclusives of it's own?, the platform has to be onwed by someone specifically and have a studio tied to it?.

Japanese devs hardly bothered with Xbox for most of the 3 gens, even with lists brought up it's been clear as day they that hardly liked the Western console.

No the same can't be with VR ebcause you don't seem to understand that VR on PC has many uses including gaming and it;s not suddenly going to have all ties "cut" the way you think it is. I'm sorry buit you're just wrong mate, keep spinning it though because we're going places you and I.

YOur just gona keep on going, right? Fine. Did I ever said it wont have? No I keep talking about the start, there wont be any in the begining and by then when the installbase reaches a desent number on pc's, it wont matter, consoles will have over triple the installbase, so there will be way more big exclusives in the future on consoles. Just like there are now, just like there has always been in the past, since gaming ever started and it will cntinu to be like that.

Think of it as how great a lexus is, everyone would like one, but most people cant afford it so they buy toyota. How many more toyotas are sonld than lexus? or hondas than acuras? or audi than larboghinys? note that I use car modles that are owned by the same company so they have similar builds.

This other application argument is nonsense. most people who have high end rigs for like video editing or work related stuff, dont use that for gaming. Most people who see some great use in studying, work practice or whatever and buy a $2000 pc + VR will probably not use it for games. So its pointless for game developers.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Chazore said:
Areaz32 said:

My point was just that graphics is not the thing that is going to be the biggest advantage for pc.

Because it has to have TO 1886 games all around is what I was directly asking you. What advantage do you think PC has besides baiting me by claiming "None" or "indies".

Baiting you? wtf. chill lol. 

I am just saying that graphics is not the main advantage for todays pc's.

However the PC is an open platform. You can have literally ANYTHING on there. That was my point at least. 

PC already has VR porn ffs :D 

Until sony starts allowing VR porn i don't think PSVR is going to ever compare. Because porn is propably the "gatekeeper" of content allowed. 

If they start doing porn i don't see why they wouldn't do the rest.

Come to think of it i think PC's biggest advantage is in how fast the new types of content can get consumed.



eva01beserk said:
Chazore said:

spin less?, no I'm honestly taking your words as they are, not putting words in where there are none.

"big exclusive games"?, so PC cnanot factucally have any big exclusives of it's own?, the platform has to be onwed by someone specifically and have a studio tied to it?.

Japanese devs hardly bothered with Xbox for most of the 3 gens, even with lists brought up it's been clear as day they that hardly liked the Western console.

No the same can't be with VR ebcause you don't seem to understand that VR on PC has many uses including gaming and it;s not suddenly going to have all ties "cut" the way you think it is. I'm sorry buit you're just wrong mate, keep spinning it though because we're going places you and I.

YOur just gona keep on going, right? Fine. Did I ever said it wont have? No I keep talking about the start, there wont be any in the begining and by then when the installbase reaches a desent number on pc's, it wont matter, consoles will have over triple the installbase, so there will be way more big exclusives in the future on consoles. Just like there are now, just like there has always been in the past, since gaming ever started and it will cntinu to be like that.

Think of it as how great a lexus is, everyone would like one, but most people cant afford it so they buy toyota. How many more toyotas are sonld than lexus? or hondas than acuras? or audi than larboghinys? note that I use car modles that are owned by the same company so they have similar builds.

This other application argument is nonsense. most people who have high end rigs for like video editing or work related stuff, dont use that for gaming. Most people who see some great use in studying, work practice or whatever and buy a $2000 pc + VR will probably not use it for games. So its pointless for game developers.

YOu want to keep going?.

You imply either way with the way you talk about it. I don't know why you seem to think a single generation of a console can somehow dawrf a number that has been growing for decades, but hey that's what we're going to go with what you infer towards. Your version of "big exclusives" seems to differ greatly from mine.

PC isn't owned by someone or a company though, big difference and yet it can have it's own form of "big exclusives", burt you'll no doubt bend the rules of what an exclusive is or some bullshit "true exclusive" (come on that dance is really old by now).

It's not nonsense, you just refuse to acknowledge that VR will serve other purposes other than gaming and PC is that platform to allow for that the PS4 simply won't, it;s like you expect the air force to strictly buy PS4's to do VR training instead of using the computers they have at base that are specifically designed for their training purposes or a friggin hospital, whenw as the last time you went to a hospital where reception or doctors used a console to do their work?. Last time I ever heard of a console ever being used in a big way was years ago with last gen where scientists hooked up a load of PS3's to do all sorts of data crunching and even then they were used for a limited time since they are no longer being used en mass.

I know plenty of people who use video editing rigs for their own gaming purposes, especially artists I follow around the world, but I guess they don't exist or we'll pull some bullshit "yeah but they are the minority so there!", still doesn't stop the fact that people canbuild high end rigs or medium ones to do what they want and also use VR if they wanted. VR isn't only meant for gaming and never will be because there have been countless times where we've invented something for a single use, only for time to turn said invention to serve multiple purposes, the same will happen with VR like it or not and it's going to happen with the platform that makes your games, that makes your very console, that makes virtually anything these days through design.

You can keep this going all day but it's still going to go to the same tune.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"