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Pemalite said:
Areaz32 said:

That can run circles around ps4... on paper.

We all know that on paper and in actual performance there is a huge difference.

This is why we haven't seen Driveclub and The Order 1886 graphics on pc. If PC gamers actually played games at the highest graphics settings more games would have been released with better graphics than what we have seen on consoles.

*We have actually seen better on the PC, for years infact.

**But you know what? During the Xbox 360 and Playstation 3 era, "Graphics didn't matter", "Resolution didn't matter", "Framerates didn't matter" when it came to Console vs PC arguments... And now that the consoles can do last century 1080P gaming suddenly they might hold a sliver of relevence in high-end graphics? Hardly. Are they good enough? For most, can't expect miracles out of mid-range hardware.

***Most frostbite powered games (Dragon Age: Inquisition, Battlefield 4, Battlefield: Hardline, StarWars: Battlefront etc') were all a step down from the PC in terms of graphics, The Order 1886 isn't the most graphical game to grace our screens and nor is Driveclub.

****But you know what... I am just going to assume you never played Crysis 3 maxxed out in eyefinity or in 5k, that's the only game I need to win that argument. ;)


Most of the biggest AAA PC games however are usually ports of console games, so what do PC games tend to use all that extra horsepower for? Well. That's easy to answer.
* Higher Resolutions. - 1440P, 4k, Eyefinity, 5k, sky is the limit.
* Higher Framerates. - 120fps, 144fps.

Things like HBAO instead of SSAO, better Anti-Aliasing, Texture filtering, shadowing, lighting, shaders, texture quality... PC games are more often a "step up" from it's console release... That is, untill we near the end of a generation and it ends up being generational difference (Or more).
All those extra effects aren't free, these are the *exact* same games played on consoles, just upgraded with better effects and higher quality assets afterall.

Not only are high-end PC's faster on-paper, but also in the real world, PC's are also loosing that "inefficiency" edge thanks to Driver, OS and API improvements.

* could you give an example? I have yet to see any pc game with the graphics fidelity of driveclub or the order 1886. Keyword here is graphics fidelity.

** Nope you are projecting your own misinformation onto reality here. The graphics we currently get are a generation ahead of the previous decade. If you look at Uncharted 4 and then on The Last of Us remastered then you will see that your arguement is completely shot down.

*** You might be right, but would you care to give some examples?

**** and this is where you dropped the chain. The graphics of Crysis 3 are not on the level of The Order 1886 or Driveclub for that matter. They use outdated rendering techniques by todays standards. Thie PBR solution is outdated along with their lighting system. 

http://i.imgur.com/8jSgo2D.jpg

Until you can show me pictures from Crysis 3 that has the z-buffer + shader fidelity in display here, you have something to prove.

When it comes to resoloution you are no longer talking about graphics fidelity. PC will always have an advantage in FPS + resoloution. 

The API stuff you talk about towards the end might very well get an improvement on PC, but at the same time PC's still have non-static hardware which means the optimization can never be as in depth as consoles.

3rd party developers have reported that they see at least a 60% performance boost in comparison to equal hardware on PC. Keyword 3rd party.

The first party games always look way better than the 3rd party games.