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Forums - Gaming Discussion - HTC Vive is $799/€899/£689, Ships ‘Early April’

cpg716 said:

because it is $800.  because unlike i phone who the fuck knows if vr will be the next great thing or an overpriced paper weight.  i mean,.. show me the list of exclusive games coming to these devices.  hell, show me the list of any games coming to these devices.  show me the list of supported services and how those services are better in vr than not in vr.  show me any fucking reason why i should spend $800 that isn't summarized as "imagine the possibilities" because nintendo burned me the fuck out on that line of broken promises.

with a phone the applications and features are already established.  vr is a gamble.

Here is ONE list.. ther is over 220 games on it already...  and this is JUST Oculus support..

 

https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support

There is a ton of INFO about what is coming and is already supported .. You just have to do your research.. as you SHOULD before buying ANY new product..

Dosent help much. Much of the games that have been showcased have been uter trash. Basicly simulators of basic shit. None of the games shown seem like killer app, or even a decent game that a gamer would be interested on. I cant say that Im up to date with all the VR games since I got sick  of seeing all the garbage shown, so something good could have come up and I missed it. If so, please tell me if any game ctually looks fun to play. I would love to reerch more about it.



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kitler53 said:
sabvre42 said:

Don't lie ... if Sony opened up to allowing Porn, you'd drop $299 without a flinch.

porn will come to psvr via the web browser just like you can already get porn via the web browser.  i'd probably see what vr porn is like if i had vr but i won't drop $300 on vr in the hopes i like vr porn.  too much money and i honestly don't care much for pov porn.

 

cpg716 said:

I just don't get people knocking the price .. A 64GB iPhone cost $749 off contract.., A single phone.. This is a headset, 2 controllers and room sensors.. The Headset has a lot of TECH in it... Right now.. A Samsung S6 plus Gear VR actually cost $749 also.. So a significantly inferior experience (no body tracking) cost about the same..

HTC Vive and the Oculus Rift will have significantly more use cases then the PS VR will. PS VR will be a gaming device and that's about it. The Vive and Rift are already being used in medical, engineering, and other scientific fields.. and this will only grow.. I agree. The PS VR will likely be the widely more used VR.. the "consumer" VR.. But it will not offer the best experience.. PS VR could still fail. I agree that pricing needs to be $299-$399 at most.. hopefully it will be.. more PS4 pricing mentality, and not PS3 lol.

because it is $800.  because unlike i phone who the fuck knows if vr will be the next great thing or an overpriced paper weight.  i mean,.. show me the list of exclusive games coming to these devices.  hell, show me the list of any games coming to these devices.  show me the list of supported services and how those services are better in vr than not in vr.  show me any fucking reason why i should spend $800 that isn't summarized as "imagine the possibilities" because nintendo burned me the fuck out on that line of broken promises.

with a phone the applications and features are already established.  vr is a gamble.

 The kind of Porn you can see now is not the endgame its basically a stitched 360 video. What will be interesting is if you can actually walk through a movie scene and see everything as if you were there. People are working on a cross between videogames and movies that lets you actually see true VR Movies where you can be right in a movie. Walking around, crouching, jumping getting closer to things and moving away hidding behind an movie object etc.  That is a polygon mesh overlayed with real life footage. Filmed with hundreds of cameras from everywhere. A complete scan of a real life scene.

There is no way this will not take off.  But we are not there yet. 10 years down the line we will have a matrix like experience without being able to touch the matrix..



WC4Life said:
Madword said:

In 2-3 Years time the PS4 will still be sold, and as its built for that its not a problem. Of course the same could also be said of PC, they will technically get more powerful in 2-3 years time, the only problem is that there are so many different solutions then its more of a hassle. A PS4 out of the box doesnt need any headscratching to figure out if its powerful enough to run it.

I would expect that Sony will replace the VR when the PS5 comes out, alternatively the console will be more powerful and so thereby wont have a problem running better games perhaps or at least off loading some of the items onto the PS5 CPU/GPU rather than the dedicated processor in the box.

Yes there are a lot of "if's and buts" but I dont think its as problematic right now as you are making out.

What is the killer app, unless it can be run on cheaper hardware which lots of people will buy, I'm afraid there wont be any killer app for VR... at the moment the killer app for VR is VR itself, its the idea of being in the world. Could VIve and Oculus be cheaper in 3 years time but the problem is the now... if developers cannot get a situation where they can develop a title soley for VR, then it will be a standard game which can do VR, which imho is not a killer app. While the PS if cheap enough will have a better chance of selling more copies and thus giving developers more chance to develop specific VR only titles without as much risk. Of course VIVE and Oculus could pay companies to develop titles, and I suspect they are going to have to to push people towards their products in the longer term if the price doesnt reduce drastically.

So if PS4 is not powerful enough to run evolved VR software in 2-3 years because of its limited specs it's not a problem, what? PS4 specs are another problem but I was not talking about that. I was talking purely about PSVR specs (displays, tracking, components etc.) it might not be able to create acceptable level of immersion in the next years compared to competition. I know there are a lot of assumptions like for example assuming Sony undercuts competition and does not take a loss from selling PSVR.

It's very unlikely there is going to be killer-app for VR right out of the gate. But I believe sooner or later a killer-app for VR with Minecraft levels of appeal will happen and my question was purely hypothetical. PSVR would be screwed if it could not run such a killer-app.

I'm just questioning if it's possible for first wave VR-hardware to be cheap price + good VR experience which a lot of people seem to take for granted. Like any first wave products, smartphones and tablets for example, back in the day they cost for a reason.

If it creates an acceptable level of immersion now, it's not suddenly going to be less immersive later on.

If PS4 is powerful enough now to do VR, it'll be fine in 2-3 years.You are saying it has limited specs... do you know its specs? Lots of people have played it already and have loved it (and the other two).

The biggest problem with VR is the issue with people being bored with it in 3 years time, just like how Kinect was the biggest thing sinced slice bread, but the follow up which was significantly more powerful was a sales disaster. Sony have predicted 1-2m VR sales, at $799 the number of PC VR headsets are going to be lower than that and spread across at least 2 competitors. That is not good. They need to make a postive sales impact now, not in 3 years time when people might have already moved on.

If you are a developer, very few (if any) big developers are going to make VR only products for PC, so its going to be left to indies to make VR only products, do you really think that Sony VR wont be able to run indie games in VR in 2-3 years.... Could someone make something that is unique and interesting for Vive using its room area system that it has, yeah of course, but if it sells so few, not many are going to enjoy it, and even if some great software comes along, its going to be a hard sell to get lots of new users on board. Could you see a minecraft level success game being a success if it had only come out on VR... no, it was a sucess because everyone already had PCs.

 



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Madword said:

If it creates an acceptable level of immersion now, it's not suddenly going to be less immersive later on.

If PS4 is powerful enough now to do VR, it'll be fine in 2-3 years.You are saying it has limited specs... do you know its specs? Lots of people have played it already and have loved it (and the other two).

The biggest problem with VR is the issue with people being bored with it in 3 years time, just like how Kinect was the biggest thing sinced slice bread, but the follow up which was significantly more powerful was a sales disaster. Sony have predicted 1-2m VR sales, at $799 the number of PC VR headsets are going to be lower than that and spread across at least 2 competitors. That is not good. They need to make a postive sales impact now, not in 3 years time when people might have already moved on.

If you are a developer, very few (if any) big developers are going to make VR only products for PC, so its going to be left to indies to make VR only products, do you really think that Sony VR wont be able to run indie games in VR in 2-3 years.... Could someone make something that is unique and interesting for Vive using its room area system that it has, yeah of course, but if it sells so few, not many are going to enjoy it, and even if some great software comes along, its going to be a hard sell to get lots of new users on board. Could you see a minecraft level success game being a success if it had only come out on VR... no, it was a sucess because everyone already had PCs.

 

The level of immersion is directly compared to competing products. PS2 had great graphics once but not so good after Gamecube released. It's relativity at its finest.

Yes, PSVR will always be able to produce PS4-level VR, that much is obvious. When you look Nvidia's recommendations for VR, it should give some context where PS4 sits computing wise and I'd say PS4 is not greatly over that threshold.

I've always believed VR will take "slow adoption" route rather than "make it big now or die". Of course some products will die, some new will come and some old keep on going but VR in general will move forward.

Like Minecraft and let's say GTA, both draw a lot of people towards gaming and in that same sense I believe there will come a VR-app which will draw people towards trying/buying VR-headsets. I'm not expecting Minecraft/GTA like numbers, just the same appeal. Maybe Splatoon for WiiU or Halo for Xbox (edit: GTA3 for PS2) would be better for direct comparison.



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International pricing got leaked:

Source: http://www.neogaf.com/forum/showthread.php?t=1191344



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Looks by far the best VR headset. While obviously lower prices are nice i would rather them cater to the high end than try and make everyone happy. Performance and graphics much more important than price. IMO



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

I still think this will flop... :/



100 € more for us, ouch!



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Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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poklane said:

International pricing got leaked:

Source: http://www.neogaf.com/forum/showthread.php?t=1191344

Holy hell Europe is getting rimed hard. This will definetly not make an impact in Europe.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Virtual reality is still in its early days, but it’s amazing how capable it is of making your bank account look a lot less impressive.

HTC revealed today that is has sold more than 15,000 HTC Vive VR kits in the first 10 minutes after it went on sale for preorder. That’s not bad for an unproven technology that costs $800 and requires a $1,000 PC. This comes as companies like Facebook, Google, and Samsung are all moving into this sector. Investment bank Goldman Sachs predicts VR could grow into a $110 billion business by 2020 along with the similar augmented reality tech that mixes digital images with the real world — and Vive is one of the consumer products that could drive those revenues.