WC4Life said:
So if PS4 is not powerful enough to run evolved VR software in 2-3 years because of its limited specs it's not a problem, what? PS4 specs are another problem but I was not talking about that. I was talking purely about PSVR specs (displays, tracking, components etc.) it might not be able to create acceptable level of immersion in the next years compared to competition. I know there are a lot of assumptions like for example assuming Sony undercuts competition and does not take a loss from selling PSVR. It's very unlikely there is going to be killer-app for VR right out of the gate. But I believe sooner or later a killer-app for VR with Minecraft levels of appeal will happen and my question was purely hypothetical. PSVR would be screwed if it could not run such a killer-app. I'm just questioning if it's possible for first wave VR-hardware to be cheap price + good VR experience which a lot of people seem to take for granted. Like any first wave products, smartphones and tablets for example, back in the day they cost for a reason. |
If it creates an acceptable level of immersion now, it's not suddenly going to be less immersive later on.
If PS4 is powerful enough now to do VR, it'll be fine in 2-3 years.You are saying it has limited specs... do you know its specs? Lots of people have played it already and have loved it (and the other two).
The biggest problem with VR is the issue with people being bored with it in 3 years time, just like how Kinect was the biggest thing sinced slice bread, but the follow up which was significantly more powerful was a sales disaster. Sony have predicted 1-2m VR sales, at $799 the number of PC VR headsets are going to be lower than that and spread across at least 2 competitors. That is not good. They need to make a postive sales impact now, not in 3 years time when people might have already moved on.
If you are a developer, very few (if any) big developers are going to make VR only products for PC, so its going to be left to indies to make VR only products, do you really think that Sony VR wont be able to run indie games in VR in 2-3 years.... Could someone make something that is unique and interesting for Vive using its room area system that it has, yeah of course, but if it sells so few, not many are going to enjoy it, and even if some great software comes along, its going to be a hard sell to get lots of new users on board. Could you see a minecraft level success game being a success if it had only come out on VR... no, it was a sucess because everyone already had PCs.








