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Forums - Nintendo Discussion - NX game price if the library is unified?

potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
Thunderbird77 said:
Miyamotoo said:
potato_hamster said:

So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Wich only indicates that we will see certain franchises following the smash for wii u and 3ds and others not. I expect cross buy for those cases (buy one version, download the other for the other system).



I don't think every possible game will be have that treatment, but majority yes, you can bet games like Smash Bros, Mario Kart and Splatoon will be work on handheld and home console.



So you're telling me Nintendo is going to take the time and effort of making consoles and development tools to make porting of games from one system to the other easier than ever before, put in the added effort of making all of their first party games available across multiple systems for the first time ever, and then throw away any added profit such moves would give them by selling two seperate games for the price of one?

Okay. If you really want to believe that. You're in for an enormous disappointment.

Let's look at Smash Bros:

Smash Bros. Wii U: 4.71 million copies
Smash Brod. 3DS:  7.15 million copies.
Total: 11.86 million copies.



How many do you think they would sell if you bought the 3DS copy and got the Wii U copy free? You'd instantly lose the millions of people who bought both copies. I'm betting that's a couple million at least knowing smash bros. fan. So let's just say combined they sell 10 million copies. Opps. You just lost close to 2 million in sales, and lost a possible profit of $20 per copy on those 2 million sales you just threw away. That's 40 million dollars pissed away right there that Nintendo would not have gotten. Does that sound like a good idea to you?

But point whole pint is that games want be two completely separate games, and it will be much faster and cheaper than actually made separate MK game for home console and separate different MK game for handheld, they will just make one game that will work on both devices.

About sales, they will have installed base of home console owners and handheld owners, so basically only difference in sales will be those who buyed for instance MK handheld game and MK home console game.

Again, it's not one game that will will work on both devices. It is two seperate games that are easier and cheaper to port from NX home to NX handheld than before. That's it.

Regarding installed base, I believe the majority of Wii U owners also have a 3DS. By putting a game on both the Wii U and 3DS I don't think you're expanding your market nearly as much as you think.



I dont agree, like I wrote, games like MK, Smash and Splatoon will work on both devices.

You are very wrong if you think that majority of Wii U owners has 3DS too, handheld and home consoles gaming are very different, its not same audience, but definitely some people has both devices, but that doesn't mean that those people have MK for Wii U and 3DS. Point is that instead of two MK games they can make just one MK game and some different game, that means much better support for one platform than support for two totally different platforms like before, and thats reason why they going with unified platform.





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Thats scary to think about, "coming soon Pokemon Orange & Purple only £85/$100 each!"

Hopefully though games can be bought seperatly for each version or in a bundle giving people options.



Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?

We already have before talk about what you first wrote, no need to repeat all over again for third time.

-Like I wrote, 3DS and Wii U are completely different, Nintendo already said they will now be more like brothers and not completely different devices any more, that means NX handheld and NX home console will be more similar than any Nintendo previous home and handheld consoles.

-Only some people buy both versions of Smash (hard core Smash fans), but 3DS and Wii U are completely separate and different platform, NX home and handheld want be that.



In regards to your first point - And? That makes porting easier. It does not mean that one game will run on two devices. I mean look at how similar the PS4 and X1 are hardware wise. Kinda like brothers, yes? I've heard many people refer to the consoles as such. Yet, for AAA high budget games, millions extra are spent during development supporting both platforms as opposed to developing for one exclusively. How do you account for that?

As for your second point, the NX consoles will still be seperate and different platforms, just more similar than previous Nintendo consoles and handhelds. More similar does not mean nearly identical.

I does not mean, but I think that will be case. And yes, PS4/X1 are almost like brother, even dont have same OS and development tools, and NX devices will have that. Nintendo basically said that whole point of unified platform is because they cant deport any more two totally different platforms.

No, it will be same platform but with two devices.



So the PS4 and X1 are similar, but because they don't have the same OS and development tools, that's why developers have to spend millions extra developing for both platforms? What? When developing a game, the OS is basically irrelevant. It has its own partition of resources and you have to make different exceptions when interacting with each OS seperately for things like saving etc. However, that's relatively minor in the whole "making a video game" scheme of things. That's something a handful of people spend a few weeks of time combined doing.  In my estimates, the differences you're referring to account for about 5-10% of the work that goes into porting a PS4 game to the X1. Big deal. There's still the other 90-05% to contend with that you seem to thing is child's play. It's engine work and optimization, it's audio encoding and optimizing, it's dealing with different memory allocations, and different processing times, and different control scemes. It's dealing with testing, and certifcation, and all of these other things that take months and months and months of work that developers will still have to do for these seperate NX devices.

Nintendo did not "basically say that". You are putting words in Nitnendo's mouths. You have no idea if the OS is exactly the same. You have no idea if the development tools are exactly the same. You're assuming. But even if they are, that does not mean that one game can simply just be recompiled to work on a similar device. Video game development is not magic.





potato_hamster said:
kitler53 said:

consider activision releasing the next CoD on the NX
1. activision will not put the game on NX console if they can't charge $60
2. activision will not put the game on NX console if nintendo requires to also run on NX handheld with no monetary incentive to make two versions of the game for the price of one.

so this either means:
1. nintendo follows sony's lead on only make cross-buy a thing when it makes sense for the title and not a requirement the publisher must adhere to.
2. nintendo follows nintendo's lead and has no 3rd party support.

or 3. Nintendo follows Nintendo's lead and the NX is actually two seperate platforms where publishers can develop for whatever platform the like knowing the cost of supporting the second platform is lower than it was between the Wii U and 3DS, but if they do choose to do so, can publish it for that seperate platform for a seperate price and make more money.



that's option 1.

vita has some exclusive games.

ps3/ps4 has some exclusive games.

vita and ps3/4 have some straight ports that are cross buy

vita and ps3/4 have some high/low graphics ports custom to each system that are seperate purchases.

 

geez,. that sounds a lot like NX huh?





I think that the NX will have games at $50 and when you buy it from the store you get a code for the other system. But when you buy it physical you will get the code inside like they used to do with club Nintendo.



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Everyone have to admit that having $39.99 console games was amazing during the PS1 era (Nintendo sixty-what?). Nintendo needs to do that. And include taxes in those 40 bucks.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?

We already have before talk about what you first wrote, no need to repeat all over again for third time.

-Like I wrote, 3DS and Wii U are completely different, Nintendo already said they will now be more like brothers and not completely different devices any more, that means NX handheld and NX home console will be more similar than any Nintendo previous home and handheld consoles.

-Only some people buy both versions of Smash (hard core Smash fans), but 3DS and Wii U are completely separate and different platform, NX home and handheld want be that.



In regards to your first point - And? That makes porting easier. It does not mean that one game will run on two devices. I mean look at how similar the PS4 and X1 are hardware wise. Kinda like brothers, yes? I've heard many people refer to the consoles as such. Yet, for AAA high budget games, millions extra are spent during development supporting both platforms as opposed to developing for one exclusively. How do you account for that?

As for your second point, the NX consoles will still be seperate and different platforms, just more similar than previous Nintendo consoles and handhelds. More similar does not mean nearly identical.

I does not mean, but I think that will be case. And yes, PS4/X1 are almost like brother, even dont have same OS and development tools, and NX devices will have that. Nintendo basically said that whole point of unified platform is because they cant deport any more two totally different platforms.

No, it will be same platform but with two devices.



So the PS4 and X1 are similar, but because they don't have the same OS and development tools, that's why developers have to spend millions extra developing for both platforms? What? When developing a game, the OS is basically irrelevant. It has its own partition of resources and you have to make different exceptions when interacting with each OS seperately for things like saving etc. However, that's relatively minor in the whole "making a video game" scheme of things. That's something a handful of people spend a few weeks of time combined doing.  In my estimates, the differences you're referring to account for about 5-10% of the work that goes into porting a PS4 game to the X1. Big deal. There's still the other 90-05% to contend with that you seem to thing is child's play. It's engine work and optimization, it's audio encoding and optimizing, it's dealing with different memory allocations, and different processing times, and different control scemes. It's dealing with testing, and certifcation, and all of these other things that take months and months and months of work that developers will still have to do for these seperate NX devices.

Nintendo did not "basically say that". You are putting words in Nitnendo's mouths. You have no idea if the OS is exactly the same. You have no idea if the development tools are exactly the same. You're assuming. But even if they are, that does not mean that one game can simply just be recompiled to work on a similar device. Video game development is not magic.



Yes, I assuming same like you or everybody else. I know what I expecting.





jason1637 said:
I think that the NX will have games at $50 and when you buy it from the store you get a code for the other system. But when you buy it physical you will get the code inside like they used to do with club Nintendo.

I don't think thjat would happen sicne pople will buy the game for $50 then sell the code for $40 to someone on ebay, really wouldn't work.





Miyamotoo said:
Darwinianevolution said:
Miyamotoo said:
Darwinianevolution said:
Prices would not be unified, and that will be for the best. Cheaper 20-30€ games can coexist with 50-60€ games, there's no need to price everthing at the same value. And this is more important for digital and its discounts.

In Europe and Japan you already have Nintendo Wii U games that are 40, 50 and 60 euros. But here is a point for instance what price will be for MK9 for NX handheld and what price for MK9 NX home console will be.



I know, and that trend should continue. And if the games are the same, there's no reason to price different versions at different prices.



It would be unfair to force owners that have only NX handheld to pay $60 for a game.

 

Not if the game is identical. At that point, it becomes a consumer choice. Do you want a shrunken down version on the go or a full sized version at home. 



potato_hamster said:
zorg1000 said:
potato_hamster said:
zorg1000 said:
potato_hamster said:

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.



I don't think they will have vastly different control schemes, we have already seen Nintendo unify those with Wii U & New 3DS. They could possibly have some minor differences but probably nothing drastic, plus it's not like games can't be designed with multiple control inputs.


And as for power, I see the difference between handheld & console sorta being like the difference between N64 vs N64+RAM Pak or 3DS vs New 3DS. The primary difference just being things like resolution, frame rate, loading times.

Regardless, its differences that will require extra development work to support. That's my point. It's not just a matter of making a game for the NX home and assuming it will work perfectly on the NX portable.



 

Well it worked on N64 & 3DS. One game that works on the original device but plays better with the add-on/revision.


Except for those games where you had to have the add-on/revision. All 3 of those games. Other than that it's marginal, barely noticable differences between the game without the add-on/revision or with. Not exactly the same as developing for a completely different form factor with different controls, screen dimensions, and power.

Poor example.



 


You are incorrect, N64 had 2 games that REQUIRED the RAM Pak but over 60 games that utilized it with the most common feature being increased resolution. These games were 320x240 on N64 but with the RAM they increased to 640x480, another typical feature was making the frame rate more stable. Same goes for New 3DS, only one retail game requires it but other games like Smash Bros, Monster Hunter, Hyrule Warriors, etc. perform better with New 3DS.

If Nintendo is indeed developing future hardware with the idea of a fully unified software library than things like control inputs & screen aspect ratios are most likely being taken into account.



When the herd loses its way, the shepard must kill the bull that leads them astray.