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Forums - Nintendo Discussion - NX game price if the library is unified?

Conina said:
potato_hamster said:

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

No, iPhone games don't have to be ported to iPad and iPad games don't have to be ported to iPhone. There are also no ports necessary between the different iPhone-models or iPad-models. They all use the same code and the only extra work for the game designers are GUI-adjustments to the different screen sizes.

There are some iPad-exclusive games, but these are strategic decisions. The developer/publisher decides, which iPad, iPhone and iPod touch models are compatible and which are not. For example, if Daedalic decides that the hotspots of their point&click adventures (Deponia, Edna & Harvey, The Whispered World,...) get too small on an 4'' - 5'' display. Sure, they could release it for iPhone anyway, but if the controls get too fiddly, many buyers are pissed and will vote these games down.

There are still a few games in the AppStore with an iPhone and an iPad versions, but these are mostly relics of 2010/2011. Most iOS-apps of the last years are universal apps.

The same goes for Android games, most of them run on Android phones and tablets, only a few are tablet-only versions.

The same goes for PC games on notebooks: some demanding PC games won't work on notebooks, but the rest that does needs no port from desktop to notebook.

Nintendo could do the same thing: flag a few demanding games for NX-home-console only and flag a few games for NX-handheld only... but keep the majority of games compatible to both form factors.

You're patently wrong. There are plenty of iPad only games out there. Plenty. FTL is a prime example. Not only does it not run on iPhone but it doesn't run on an iPad 1. It came out late 2014. Sure, there are iPhone-only apps that can play in "compatibility mode" on the iPad, but it literally just takes the same video out and stretches it, and it looks like crap, kinda like hooking a PSP up to your TV, something I'm sure Nintendo has no interest in. Aside from that, not all games made for the iPhone work across all models, or all iPad games work across all iPad models. I just gave one example. There's plenty more.

Again, my main point is that when Nintendo says "we want making our games to be more like making an iOS game" they're not saying "we want to make it so developers make one game that works across multiple devices". People are reading between the lines here, and claiming Nintendo is saying things they clearly and obviously are not.





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RolStoppable said:
WoodenPints said:
RolStoppable said:
Prices will differ depending on the game.

Yea prices will differ but what would become the standard of say the first Pokemon release on NX would they charge $59.99 for it or use the $39.99 pricetag or the next Fire Emblem would they release that at $39.99 or take the console stardard of $59.99 of course this is persuming that they do unifiy the games.

I don't see the price of Pokémon going up by 50%. Also, there is really no such as thing as a console standard when Nintendo's Wii U games have released at three different tiers ($40, 50 and 60). Because of the variable pricing that we've seen on the Wii U (and the Wii before it), my answer remains that prices will differ depending on the game.

Actually yea new Pokemon would make sense to stay as that but what about when such as Smash 5 arrives where you getting the same game for a different price releasing the software at $59.99 would force the handheld side to pay $20 more for it than Smash 3DS.

Maybe the decision would be more based around the franchises history for most games and what the lead platform was, Could also be a big incentive for people to buy the NX console if more of the big titles are retailing for $39.99.





They simply wont have a 100% unified library. Just similar arciteture to make game development easier overall. And make porting, updates to both systems, etc, easier.

 

potato_hamster said:

You're patently wrong. There are plenty of iPad only games out there. Plenty. FTL is a prime example. Not only does it not run on iPhone but it doesn'trun on an iPad 1. It came out late 2014. Sure, there are iPhone-only apps that can play in "compatibility mode" on the iPad, but it literally just takes the same video out and stretches it, and it looks like crap, kinda like hooking a PSP up to your TV, something I'm sure Nintendo has no interest in. Aside from that, not all games made for the iPhone work across all models, or all iPad games work across all iPad models. I just gave one example. There's plenty more.

Again, my main point is that when Nintendo says "we want making our games to be more like making an iOS game" they're not saying "we want to make it so developers make one game that works across multiple devices". People are reading between the lines here, and claiming Nintendo is saying things they clearly and obviously are not.



This guy gets it.





Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



Developing both console and handheld versions of games will require two separate dev teams. Do you honestly think third party devs are gonna sacrifice profit and sell two games for the price of one. Consoles games cost $60 and most 3DS games $30-$40, with some games like Pokemon costing as much as $80. So no you will not be getting two games for $60.





Thunderbird77 said:
Miyamotoo said:
potato_hamster said:

So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Wich only indicates that we will see certain franchises following the smash for wii u and 3ds and others not. I expect cross buy for those cases (buy one version, download the other for the other system).



I don't think every possible game will be have that treatment, but majority yes, you can bet games like Smash Bros, Mario Kart and Splatoon will be work on handheld and home console.





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potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?

We already have before talk about what you first wrote, no need to repeat all over again for third time.

-Like I wrote, 3DS and Wii U are completely different, Nintendo already said they will now be more like brothers and not completely different devices any more, that means NX handheld and NX home console will be more similar than any Nintendo previous home and handheld consoles.

-Only some people buy both versions of Smash (hard core Smash fans), but 3DS and Wii U are completely separate and different platform, NX home and handheld want be that.





potato_hamster said:

You're patently wrong. There are plenty of iPad only games out there. Plenty. FTL is a prime example. Not only does it not run on iPhone but it doesn't run on an iPad 1. It came out late 2014. 

Yeah, there are plenty of iPad-only games out there. I already told you, why: the developers can free decide if they offer the game only for iPad or for iPad/iPhone/iPod touch and which models are flagged as compatible. If they flag models with too small displays or too slow SOCs or not enough RAM, they risk a bad user experience and therefore bad ratings for their game... nobody wants that. To avoid that, iOS-models which don't fit the required specs for a good user experience don't get flagged as compatible.

Nevertheless these "plenty" iPad-only games are only a tiny tiny fraction compared to the "universal apps" on iOS. And the universal apps use the same code and don't need to be ported. Please learn what a port is and what a port ain't before calling someone "patently wrong".



Miyamotoo said:
Thunderbird77 said:
Miyamotoo said:
potato_hamster said:

So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Wich only indicates that we will see certain franchises following the smash for wii u and 3ds and others not. I expect cross buy for those cases (buy one version, download the other for the other system).



I don't think every possible game will be have that treatment, but majority yes, you can bet games like Smash Bros, Mario Kart and Splatoon will be work on handheld and home console.



So you're telling me Nintendo is going to take the time and effort of making consoles and development tools to make porting of games from one system to the other easier than ever before, put in the added effort of making all of their first party games available across multiple systems for the first time ever, and then throw away any added profit such moves would give them by selling two seperate games for the price of one?

Okay. If you really want to believe that. You're in for an enormous disappointment.

Let's look at Smash Bros:

Smash Bros. Wii U: 4.71 million copies
Smash Brod. 3DS:  7.15 million copies.
Total: 11.86 million copies.



How many do you think they would sell if you bought the 3DS copy and got the Wii U copy free? You'd instantly lose the millions of people who bought both copies. I'm betting that's a couple million at least knowing smash bros. fan. So let's just say combined they sell 10 million copies. Opps. You just lost close to 2 million in sales, and lost a possible profit of $20 per copy on those 2 million sales you just threw away. That's 40 million dollars pissed away right there that Nintendo would not have gotten. Does that sound like a good idea to you?






potato_hamster said:

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.



I don't think they will have vastly different control schemes, we have already seen Nintendo unify those with Wii U & New 3DS. They could possibly have some minor differences but probably nothing drastic, plus it's not like games can't be designed with multiple control inputs.


And as for power, I see the difference between handheld & console sorta being like the difference between N64 vs N64+RAM Pak or 3DS vs New 3DS. The primary difference just being things like resolution, frame rate, loading times.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?

We already have before talk about what you first wrote, no need to repeat all over again for third time.

-Like I wrote, 3DS and Wii U are completely different, Nintendo already said they will now be more like brothers and not completely different devices any more, that means NX handheld and NX home console will be more similar than any Nintendo previous home and handheld consoles.

-Only some people buy both versions of Smash (hard core Smash fans), but 3DS and Wii U are completely separate and different platform, NX home and handheld want be that.



In regards to your first point - And? That makes porting easier. It does not mean that one game will run on two devices. I mean look at how similar the PS4 and X1 are hardware wise. Kinda like brothers, yes? I've heard many people refer to the consoles as such. Yet, for AAA high budget games, millions extra are spent during development supporting both platforms as opposed to developing for one exclusively. How do you account for that?

As for your second point, the NX consoles will still be seperate and different platforms, just more similar than previous Nintendo consoles and handhelds. More similar does not mean nearly identical.