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They simply wont have a 100% unified library. Just similar arciteture to make game development easier overall. And make porting, updates to both systems, etc, easier.

 

potato_hamster said:

You're patently wrong. There are plenty of iPad only games out there. Plenty. FTL is a prime example. Not only does it not run on iPhone but it doesn'trun on an iPad 1. It came out late 2014. Sure, there are iPhone-only apps that can play in "compatibility mode" on the iPad, but it literally just takes the same video out and stretches it, and it looks like crap, kinda like hooking a PSP up to your TV, something I'm sure Nintendo has no interest in. Aside from that, not all games made for the iPhone work across all models, or all iPad games work across all iPad models. I just gave one example. There's plenty more.

Again, my main point is that when Nintendo says "we want making our games to be more like making an iOS game" they're not saying "we want to make it so developers make one game that works across multiple devices". People are reading between the lines here, and claiming Nintendo is saying things they clearly and obviously are not.



This guy gets it.