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Forums - Nintendo Discussion - NX game price if the library is unified?

hentai_11 said:
Maybe Nintendo goes a step further and literaly unifies the library. I mean what if the NX console and the NX Handheld use the same cartridges. I could see the price rise to 70 or 80, with the advantage, that you just have to buy the game once to use it on handheld and console.

Thats what the OP is about "if" the unifiy the library for them both which general RRP do they use the current handheld or console or in the middle.

RolStoppable said:
Prices will differ depending on the game.

Yea prices will differ but what would become the standard of say the first Pokemon release on NX would they charge $59.99 for it or use the $39.99 pricetag or the next Fire Emblem would they release that at $39.99 or take the console stardard of $59.99 of course this is persuming that they do unifiy the games.



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Miyamotoo said:
potato_hamster said:

So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Wich only indicates that we will see certain franchises following the smash for wii u and 3ds and others not. I expect cross buy for those cases (buy one version, download the other for the other system).





I'm feeling they will be around 50 USDs. The change in price will depend on the game I think. 60 dollars for bigger size games, like XCX, and 40 for smaller games like Capt. Toad's Treasure Tracker.



 

              

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If you're able to take the one cartridge/disk and play it on both the handheld and homeconsole, then $60 is fair, but if there's a handheld and homeconsole version of each game, with the handheld version obviously having lesser graphics, then $45 for handheld and the usual $60 for console seems good.

 

Kennel83 said:

That's a tough question. One of my biggest doubts about Nintendo unifying both hardware games is that right now A LOT of people double dip with the games, and if they unify them it'll probably mean less sales worldwide, so maybe they start selling their games more expensive to recover some of that loss? Or do you think they still sell game for NX hh and NX console even if they are the same game?

Nowadays I can find almost any wii u game from 29,90-45,90€ and that is just perfect. Most 3ds games are 32€ on average which I find a little bit too much compared to the wii u price.
For NX all I can hope for is they lower the price a little, or as it has been rumoured, they give discounts for the nintendo account or something.

 

I wouldn't say a lot, considering Wii U's sales, but regardless if they take the two seperate versions route then there can still be double dipping, but way more important than that is actually having games to buy in the first place and actually having an installbase to sell to. This would be greatly helped by having a unified software library. 



They could sell NX-games compatible to both the handheld and console for $40... but this standard version is locked to 720p even on the console.

If you buy the "bonus DLC" for $15 - $20, the higher resolution gets unlocked and better textures, sound track, production videos and similar stuff can be downloaded.

The "special edition" of the game for $60 - $70 already has the resolution unlocked and all the extras on disc/module, no activation necessary (for the offline gamers and fans of physical releases).



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Darwinianevolution said:
Prices would not be unified, and that will be for the best. Cheaper 20-30€ games can coexist with 50-60€ games, there's no need to price everthing at the same value. And this is more important for digital and its discounts.

Thank you for saving me the effort.



elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

Nintendo has already made a statement saying they are working on nixing region-lock, which tells me those plans are for their upcoming console(s).





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Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?





If I was the engineer behind the NX, I would allow the NX to only need 1 software unit. The hardware that contains the software would house high definition graphics, and the lower res graphics as well. Depending on what you're playing on, different graphics will be used. Or they could go the Smash 4 route. That worked really well imo.



potato_hamster said:

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

No, iPhone games don't have to be ported to iPad and iPad games don't have to be ported to iPhone. There are also no ports necessary between the different iPhone-models or iPad-models. They all use the same code and the only extra work for the game designers are GUI-adjustments to the different screen sizes.

There are some iPad-exclusive games, but these are strategic decisions. The developer/publisher decides, which iPad, iPhone and iPod touch models are compatible and which are not. For example, if Daedalic decides that the hotspots of their point&click adventures (Deponia, Edna & Harvey, The Whispered World,...) get too small on an 4'' - 5'' display. Sure, they could release it for iPhone anyway, but if the controls get too fiddly, many buyers are pissed and will vote these games down.

There are still a few games in the AppStore with an iPhone and an iPad versions, but these are mostly relics of 2010/2011. Most iOS-apps of the last years are universal apps.

The same goes for Android games, most of them run on Android phones and tablets, only a few are tablet-only versions.

The same goes for PC games on notebooks: some demanding PC games won't work on notebooks, but the rest that does needs no port from desktop to notebook.

Nintendo could do the same thing: flag a few demanding games for NX-home-console only and flag a few games for NX-handheld only... but keep the majority of games compatible to both form factors.