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potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
potato_hamster said:
Miyamotoo said:
elektranine said:
Knowing Nintendo the games will be region locked still and you will be required to purchase both 'versions'. So $100 for both versions. Maybe less for cheaper games. Nintendo will claim that the systems are unified but in reality they will probably be two separate systems marketed under the same name.

$100 for a game!? Of Course that will not happen, probably $60 for both versions.



So how much does smash brothers cost for Wii U and 3DS combined? $59.99 + $39.99 =  $99.98
You're assuming that "unified library" means one game on two platforms. Nintendo has never said or even hinted at that. All they've said is that it would be "easier" to put games on both platforms. It's more than likely far more similar to the current Wii U and 3DS than what many people have in their heads.



Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration.This meant, that porting games across platforms would be much easier, and help solve Nintendo’s current problem of game shortages.

"Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future."

Home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

 

Once again:

"we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages"

 

You realise that Wii U and 3DS are completely different and that NX home console and NX handheld will be very similar and that probably only difference will be power!? I expect NX games be similar like Smash Bros for 3DS (for NX handheld) and WiiU (home console), but point is that on NX they will devolope games like that much faster and with far less resources, so you are in delusion if you expect $100 for game that will work on handheld and home console.

Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases.

They have never said anything along the lines of "one game - two platforms" that people are just convinced is true. I think people that are convinced of such things are in for a rude awakening.

Aside from that the differences between the NX home and handheld could be far more than power. They could have different control schemes, they could have different screen dimensions. One could have a 3D screen, one might only have one screen as opposed to two. Again, this is all speculation that the "only" difference between these two platforms (if it even is two platforms) is power.

And to call me delusional is unfair. Nintendo's fans have demonstrated by the millions that they have no issue spending $100 on one game across two platforms. Why wouldn't Nintendo continue with that? Why would they throw money away?

We already have before talk about what you first wrote, no need to repeat all over again for third time.

-Like I wrote, 3DS and Wii U are completely different, Nintendo already said they will now be more like brothers and not completely different devices any more, that means NX handheld and NX home console will be more similar than any Nintendo previous home and handheld consoles.

-Only some people buy both versions of Smash (hard core Smash fans), but 3DS and Wii U are completely separate and different platform, NX home and handheld want be that.



In regards to your first point - And? That makes porting easier. It does not mean that one game will run on two devices. I mean look at how similar the PS4 and X1 are hardware wise. Kinda like brothers, yes? I've heard many people refer to the consoles as such. Yet, for AAA high budget games, millions extra are spent during development supporting both platforms as opposed to developing for one exclusively. How do you account for that?

As for your second point, the NX consoles will still be seperate and different platforms, just more similar than previous Nintendo consoles and handhelds. More similar does not mean nearly identical.

I does not mean, but I think that will be case. And yes, PS4/X1 are almost like brother, even dont have same OS and development tools, and NX devices will have that. Nintendo basically said that whole point of unified platform is because they cant deport any more two totally different platforms.

No, it will be same platform but with two devices.



So the PS4 and X1 are similar, but because they don't have the same OS and development tools, that's why developers have to spend millions extra developing for both platforms? What? When developing a game, the OS is basically irrelevant. It has its own partition of resources and you have to make different exceptions when interacting with each OS seperately for things like saving etc. However, that's relatively minor in the whole "making a video game" scheme of things. That's something a handful of people spend a few weeks of time combined doing.  In my estimates, the differences you're referring to account for about 5-10% of the work that goes into porting a PS4 game to the X1. Big deal. There's still the other 90-05% to contend with that you seem to thing is child's play. It's engine work and optimization, it's audio encoding and optimizing, it's dealing with different memory allocations, and different processing times, and different control scemes. It's dealing with testing, and certifcation, and all of these other things that take months and months and months of work that developers will still have to do for these seperate NX devices.

Nintendo did not "basically say that". You are putting words in Nitnendo's mouths. You have no idea if the OS is exactly the same. You have no idea if the development tools are exactly the same. You're assuming. But even if they are, that does not mean that one game can simply just be recompiled to work on a similar device. Video game development is not magic.



Yes, I assuming same like you or everybody else. I know what I expecting.