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Forums - Nintendo - What if Nintendo Doesn't Comeback?

 

Can Nintendo Dominate

It will Beat the Xbox One 161 32.66%
 
It will Beat X1 and PS4 59 11.97%
 
It will beat PS4 but not ... 53 10.75%
 
See Results 220 44.62%
 
Total:493
bdbdbd said:
oniyide said:

there was a Wii SPorts game, Club. How was NSMB Wii U recycled? how is it anymore reclyed than any NSMB game that was released after the original DS one? Metroid Prime? its not like the last one did gangbusters or push console sales. People here really have a high a opinion of that series its not a system mover. 3 sold less than the original and .45 mil than 2 on an install base thats 5 times more than GC. its hardly a loss in the grand scheme of things. as for 3d world IMHO i think that game would have beneffited from a bigger audience, but i might have to concede that point but even then, has 3d Mario been a huge system mover since 64? DKTF your opinion. Everything else is your opinion. I am of the opinion that most of the follow ups have been better. is MK8 not better than MKWii? is the newer Smash Bros. not better than Brawl? and those are the big guns. 

I can see your point. I still have to get one (PS4 was my priority), but you are right outside of the first parties there aint that much. BUT imho it wasnt that much different than the Wii situation, at least for me. I never cared about those Wiigames as i always thought they were meh at best. More shovelware wouldnt have gauranted better games. It would have sent a message that the system is getting support so maybe it would've been better than nothing



Wii Sports Club is HD remake of Wii Sports, each sport released one by one as DLC. All NSMB iterations are recycled ever since the first. NSMBW had a free pass because of multiplayer and being the first 2D Mario on home consoles after nearly two decades. NSMBU and NSMB2 have this perception of being HD and 3D remakes.

Metroid isn't a huge seller, but if you make a console that focuses on single player, you need single player games. Metroid Prime game would be solid single player experience in any case, and this is why SMG3 had been much better game for Wii U than 3DW was. It's not just about the games, but who you're selling it to.

Mario Kart Wii is better game than Mario Kart 8 in pretty much everything. Only graphics and being able to choose freely your vehicle in battle mode is where MK8 beats MKW. As for Smash Bros, I have the 3DS version, and there's one thing where Brawl blows it's successor out of the water; Subspace Emissary, that effectively makes Brawl also a great single player game.

DKC, I haven't ever heard anyone like ice worlds in games, which is why nobody makes games about ice worlds. What were they thinking.

Wii had lots of great games, even if the third parties were just half-assed, and while nobody buys consoles because of shovelware, shovelware is an indication of healthy game sales. And when game sales are healthy, games just keep coming.

What did the "hardcore" kept saying is how Wii should be HD, how Wii should be more powerful than PS3, how Wii should return to dual analog controller, how Nintendo should ditch the friendcodes. The solution? Wii U. Keep in mind that when Wii U came out, PS4 and X1 weren't on the market. It should've been fairly easy to port PS360 games on Wii U.

Wii U could have one controller per console, because the "hardcore" play single player games, mostly online.

Of course the controller is better. If your arguments of something being better is based on system power and having more features, then yes, the Wii U controller must be superior. It has everything the competitors have and even more features. It's a 3D motion-detective dual-analog controller with interactive screen in the middle. It does make the PS/XB classic model dual analog controller obsolete - even objectively speaking. Wii Remote wasn't designed to be a better controller, but different, whereas Wii U gamepad is just made better.

Wii Sports Club? really? not one new game? then thats pretty stupid. As for NSMB well thats the thing isnt it, why were we giving them a pass, because they FINALLY added multiplayer and put it on a console. What did people expect Ninty to do after that? much cheaper to just give us the same old thing because we have been cool with it (not me, didnt get it. Maker shouldve been a launch game)

For Metroid, fair enough but then i would argue that they should have NEVER made a single player focused console PERIOD. IMHO when i saw that i knew the system was kinda fucked, has there ever been a successful SP focused console made in the past two decades?

where just gonna have to agree to disagree IMHO MKWii was one of the worse entries, i am curious to know why you think its better because you didnt mention it. It felt like a party game on wheels, too much luck involved and not enough skill. They really catered to the lowest broadest denominator and i get it, just dont like it. As for Brawl i thought Subspace was one of the biggest wastes of time in a game ever. It was a crappy platformer that was way too long. so the fact that they didnt waste time trying to do it again is a boon for me. And the online was atrocious. its a damn 4 player fighting game, they didnt focus on the multiplayer part.

Gonna have to disagree. I liked them. Sonic 3 had a great ice world. 

Very true, but what KINDS of games. I rather have a smaller library of better titles than a big library with a lot of shovelware which IMHO is what WIi had (and DS to a lesser extent). Who does the latter really benefit? Not gamers, unless they liked those shovelware games (doubtful) or they just want bragging rights to say there console is has more games. Hell the Wii stop getting real support (even from Ninty) long before the PS360 stopped getting support.

 

Yes they said that about the WII. the solution was Wii u? I dont think you even believe that. Ever heard of too little too late? thats wii u in a nutshell. So they put out a system only marginally better than systems that were on the market for 7-8 years? they essentially pulled a Wii again only this time it didnt work. And PS4 and X1 werent on the market yet? come on, people knew they were coming and they knew it would be way above Wii U power wise. and it only beat them to the market by a year. Silly move on Ninty part.

Thats just nonsense, PS3 supported like 6 controllers and the newer ones default support 4 or more imho it sounds like you're really reaching and looking for reasons outside of Ninty for there silly mistakes or you just have a warped way of looking at it.

it has every thing but the ability to have more than one used on a system...that is a BIG step back. Which is one of the reasons its selling so poorly.





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Well it seems they can live on the Wii money for quite a while. The Wii money was like winning the 1.5 billion lottery by yourself and not paying any taxes. I read a story that said they made 1/2 billion PROFIT on just the Wiimote sales, that are still selling now. And they sure aren't spending much on advertising are they.



oniyide said:

Wii Sports Club? really? not one new game? then thats pretty stupid. As for NSMB well thats the thing isnt it, why were we giving them a pass, because they FINALLY added multiplayer and put it on a console. What did people expect Ninty to do after that? much cheaper to just give us the same old thing because we have been cool with it (not me, didnt get it. Maker shouldve been a launch game)

For Metroid, fair enough but then i would argue that they should have NEVER made a single player focused console PERIOD. IMHO when i saw that i knew the system was kinda fucked, has there ever been a successful SP focused console made in the past two decades?

where just gonna have to agree to disagree IMHO MKWii was one of the worse entries, i am curious to know why you think its better because you didnt mention it. It felt like a party game on wheels, too much luck involved and not enough skill. They really catered to the lowest broadest denominator and i get it, just dont like it. As for Brawl i thought Subspace was one of the biggest wastes of time in a game ever. It was a crappy platformer that was way too long. so the fact that they didnt waste time trying to do it again is a boon for me. And the online was atrocious. its a damn 4 player fighting game, they didnt focus on the multiplayer part.

Gonna have to disagree. I liked them. Sonic 3 had a great ice world. 

Very true, but what KINDS of games. I rather have a smaller library of better titles than a big library with a lot of shovelware which IMHO is what WIi had (and DS to a lesser extent). Who does the latter really benefit? Not gamers, unless they liked those shovelware games (doubtful) or they just want bragging rights to say there console is has more games. Hell the Wii stop getting real support (even from Ninty) long before the PS360 stopped getting support.

 

Yes they said that about the WII. the solution was Wii u? I dont think you even believe that. Ever heard of too little too late? thats wii u in a nutshell. So they put out a system only marginally better than systems that were on the market for 7-8 years? they essentially pulled a Wii again only this time it didnt work. And PS4 and X1 werent on the market yet? come on, people knew they were coming and they knew it would be way above Wii U power wise. and it only beat them to the market by a year. Silly move on Ninty part.

Thats just nonsense, PS3 supported like 6 controllers and the newer ones default support 4 or more imho it sounds like you're really reaching and looking for reasons outside of Ninty for there silly mistakes or you just have a warped way of looking at it.

it has every thing but the ability to have more than one used on a system...that is a BIG step back. Which is one of the reasons its selling so poorly.



Well, there was huge demand for 2D Mario. I personally expected a NSMB game to follow that had been like SMB3 to SMB, or SMB2 to SMB, it's not like the huge sales didn't warrant huge budget - but no, you made the cheapest game possible. Mario Maker is just worse - isntead of recycled content the is a no content game. No wonder there's no buzz about Mario Maker. Nintendo even went on to copy Sony's LBP advertising.

Usually the single player focus have been on PC and handhelds, and all the "hardcore" games today are single player anyway, so in that sense there was no reason for Wii U not to succeed in the said group, however the single player games market have PC, so even if you'd have a better box to connect to your TV, PC might still be your preferred games machine. I don't think there have ever been a successful console to focus on single player, I think SNES might get the closest, but most of the successful consoles have been the ones with the most popular party games.

MKW is either my favourite or second favourite Mario Kart. Getting rid of the waggle to get a boost was very welcome, the tracks were exciting and it's one of the most hectic Mario Karts there is. I really don't get this luck argument. The MK mechanics work the way that having a lead over someone gives you a disadvantage. If you get hit by an item in a bad spot, that's because your opponent had a good strategy. If you drop in rank, it's easy to get back as you get better items. What I've seen happening online is, that those who are good in the game win, and those who are not, lose and whine about the game being about luck.

Subspace Emissary isn't a platformer, but a beat em up. SSBB is as much a multiplayer game as other Smashes, but on top of that Brawl is much better single player (and you can play SE two player co-op).

Shovelware just comes with the success, there's really not much you can do to prevent it. Some of the shovelware is actually fun to give it a try or two, but, I do understand your point, even if it's a theoretical level we're talking about.

No, Nintendo did not pull a Wii again. It was the complete opposite they did. Nintendo thought that having "Wii" in the name and rehashing a couple Wii games would have the Wii owners to jump to Wii U. Wii had lots of substance, while Wii U did not. Nintendo went back to Gamecube with Wii U.

PS3 supported 7 controllers. But that's not the point, the big hardware movers on Playstation are Singstar, Fifa and the likes. The "hardcore" games are still the ones with focus on single player campain or single player online. Wii U does support two gamepads, that would make it a total of nine controllers simultanously. But it doesn't matter how many controllers does it support or anything, if the games aren't getting any better or support them too. I'm not looking for reasons OUTSIDE Nintendo, I'm looking at the easons INSIDE.

It is the games first Wii U is selling so badly and price second. 



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

I gotta agree with bdbdbd here that Wii U was a retread of the Gamecube, not the Wii, hence the similar sales.

The Wii was a forward thinking console; Wii U, like Gamecube, was a backwards thinking console, applying a 90s mindset to a 21st century market.



curl-6 said:

I gotta agree with bdbdbd here that Wii U was a retread of the Gamecube, not the Wii, hence the similar sales.

The Wii was a forward thinking console; Wii U, like Gamecube, was a backwards thinking console, applying a 90s mindset to a 21st century market.

 

if this was really true why are the other two consoles doing SO much better? Hell even the PS360 didnt do to bad in the end. They both ended selling more than most Ninty consoles do period.



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curl-6 said:

I gotta agree with bdbdbd here that Wii U was a retread of the Gamecube, not the Wii, hence the similar sales.

The Wii was a forward thinking console; Wii U, like Gamecube, was a backwards thinking console, applying a 90s mindset to a 21st century market.

"Forward thinking" is not easy to do or everyone would do it. 

Nintendo didn't even invent the Wiimote, the technology fell into their laps only after the guy who invented got turned down by Sony and Microsoft. Nintendo wasn't even his first or second choice. 

Wii U controller is all Nintendo, that's what happens when they make something in-house. Wii was a lot of good fortune and good timing. 



bdbdbd said:
oniyide said:

 

Well, there was huge demand for 2D Mario. I personally expected a NSMB game to follow that had been like SMB3 to SMB, or SMB2 to SMB, it's not like the huge sales didn't warrant huge budget - but no, you made the cheapest game possible. Mario Maker is just worse - isntead of recycled content the is a no content game. No wonder there's no buzz about Mario Maker. Nintendo even went on to copy Sony's LBP advertising.

Usually the single player focus have been on PC and handhelds, and all the "hardcore" games today are single player anyway, so in that sense there was no reason for Wii U not to succeed in the said group, however the single player games market have PC, so even if you'd have a better box to connect to your TV, PC might still be your preferred games machine. I don't think there have ever been a successful console to focus on single player, I think SNES might get the closest, but most of the successful consoles have been the ones with the most popular party games.

MKW is either my favourite or second favourite Mario Kart. Getting rid of the waggle to get a boost was very welcome, the tracks were exciting and it's one of the most hectic Mario Karts there is. I really don't get this luck argument. The MK mechanics work the way that having a lead over someone gives you a disadvantage. If you get hit by an item in a bad spot, that's because your opponent had a good strategy. If you drop in rank, it's easy to get back as you get better items. What I've seen happening online is, that those who are good in the game win, and those who are not, lose and whine about the game being about luck.

Subspace Emissary isn't a platformer, but a beat em up. SSBB is as much a multiplayer game as other Smashes, but on top of that Brawl is much better single player (and you can play SE two player co-op).

Shovelware just comes with the success, there's really not much you can do to prevent it. Some of the shovelware is actually fun to give it a try or two, but, I do understand your point, even if it's a theoretical level we're talking about.

No, Nintendo did not pull a Wii again. It was the complete opposite they did. Nintendo thought that having "Wii" in the name and rehashing a couple Wii games would have the Wii owners to jump to Wii U. Wii had lots of substance, while Wii U did not. Nintendo went back to Gamecube with Wii U.

PS3 supported 7 controllers. But that's not the point, the big hardware movers on Playstation are Singstar, Fifa and the likes. The "hardcore" games are still the ones with focus on single player campain or single player online. Wii U does support two gamepads, that would make it a total of nine controllers simultanously. But it doesn't matter how many controllers does it support or anything, if the games aren't getting any better or support them too. I'm not looking for reasons OUTSIDE Nintendo, I'm looking at the easons INSIDE.

It is the games first Wii U is selling so badly and price second. 

 

They made the cheapest game possible becasue they KNEW people would buy it...and buy it they did. I hoped that they woudl do what you said but i knew from the gate that wasnt gonna happen. Thats why i spoke with my wallet and bought no games after the initial DS one. Speak with your wallets.

Wrong, the best selling HD game this year was COD Blops 3, you know the series known for MULTIPLAYER. Matter of fact to illustrate how wrong you are on this games being released are actually forgoing the SP (especially in FPS) Rainbow Six, Battlefront, Battlefield, Destiny all heavily focused on MP Fallout4 is the only big hit SP game released on the new twins lately. I think the most successful consoles have the most successful games. Was PS2 really a party game machine? name me some big hit party games on it.

you said MKWii is hectic and that was my problem with the game, thats where luck comes in, if its too hectic(which it was IMHO) at some point skill becomes irrelevant because so much is out of your hands anyway. 

SE was a crap beat em up. and the multiplayer in Brawl took a hit, 1 horrible online which maybe its just me I think having that working is more valuable than having some meh beat em up in a MULTIPLAYER fighting game but whateves 2. its the most unbalanced of them all.

I totally agree it was just unfortuanate we got SO much Zumba and so little Red Steel 2

The Wii was a gen behind power wise and relied heavily on a special controller. Wii U was the same thing. Its closer to Wii than GC how is it similar to GC? cause they both flopped?

Singstar hastn been relevant to PS since 2 and even then it was only Europe. I think you mean GT? But fair enough i get ya point. Wii U supports 2 gamepads? since when? what games support 2 gamepad usagae?

I think its a combo of the two iMHO, i think there is just a certain price Ninty could sell there consoles for and it cant go more.



oniyide said:
curl-6 said:

I gotta agree with bdbdbd here that Wii U was a retread of the Gamecube, not the Wii, hence the similar sales.

The Wii was a forward thinking console; Wii U, like Gamecube, was a backwards thinking console, applying a 90s mindset to a 21st century market.

if this was really true why are the other two consoles doing SO much better? Hell even the PS360 didnt do to bad in the end. They both ended selling more than most Ninty consoles do period.

What do other consoles have to do with it?



oniyide said:
curl-6 said:

I gotta agree with bdbdbd here that Wii U was a retread of the Gamecube, not the Wii, hence the similar sales.

The Wii was a forward thinking console; Wii U, like Gamecube, was a backwards thinking console, applying a 90s mindset to a 21st century market.

 

if this was really true why are the other two consoles doing SO much better? Hell even the PS360 didnt do to bad in the end. They both ended selling more than most Ninty consoles do period.

Where are the games? Even the hardcore Nintendo fanboys have to admit Wii U has no games. If you buy a Wii U now, it does have a decent library of good games, but if you bought it at launch, you've been experiencing games drought all the time. PS360 ended up good (or, at least not the disaster they were headed towards in 05-09), because of all the red ink spilled and lackluster sales, 3rd parties kept pushing their games on PS360. Once the price of two went low enough, console sales started to get traction. With Wii U, Nintendo expected 3rd parties to port their PS360 games on Wii U, and have Wii U as third platform in multiplatform game development. This way you would have decent library and sales momentum at the time of PS4 and X1 release.





Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Oh, i'm totally convinced they have no chance of ever getting back the segment that is now in the hands of the Xbox and PS... unless they play it very smart and launch their system at the same time as their rivals, with about the same architecture and specs without beeing more expensive.
At that point, they may have a chance on that market.

Otherwise, they got the portables and mobile if they want (though i think thats a bad idea for them to seriously work for) or the casual market by simply making some sucker system like the Wii for the mothers and grammas and all that.
Actually they could probably find sucess with a Wii 2 with motion controls again if they wanted.