By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bdbdbd said:
oniyide said:

 

Well, there was huge demand for 2D Mario. I personally expected a NSMB game to follow that had been like SMB3 to SMB, or SMB2 to SMB, it's not like the huge sales didn't warrant huge budget - but no, you made the cheapest game possible. Mario Maker is just worse - isntead of recycled content the is a no content game. No wonder there's no buzz about Mario Maker. Nintendo even went on to copy Sony's LBP advertising.

Usually the single player focus have been on PC and handhelds, and all the "hardcore" games today are single player anyway, so in that sense there was no reason for Wii U not to succeed in the said group, however the single player games market have PC, so even if you'd have a better box to connect to your TV, PC might still be your preferred games machine. I don't think there have ever been a successful console to focus on single player, I think SNES might get the closest, but most of the successful consoles have been the ones with the most popular party games.

MKW is either my favourite or second favourite Mario Kart. Getting rid of the waggle to get a boost was very welcome, the tracks were exciting and it's one of the most hectic Mario Karts there is. I really don't get this luck argument. The MK mechanics work the way that having a lead over someone gives you a disadvantage. If you get hit by an item in a bad spot, that's because your opponent had a good strategy. If you drop in rank, it's easy to get back as you get better items. What I've seen happening online is, that those who are good in the game win, and those who are not, lose and whine about the game being about luck.

Subspace Emissary isn't a platformer, but a beat em up. SSBB is as much a multiplayer game as other Smashes, but on top of that Brawl is much better single player (and you can play SE two player co-op).

Shovelware just comes with the success, there's really not much you can do to prevent it. Some of the shovelware is actually fun to give it a try or two, but, I do understand your point, even if it's a theoretical level we're talking about.

No, Nintendo did not pull a Wii again. It was the complete opposite they did. Nintendo thought that having "Wii" in the name and rehashing a couple Wii games would have the Wii owners to jump to Wii U. Wii had lots of substance, while Wii U did not. Nintendo went back to Gamecube with Wii U.

PS3 supported 7 controllers. But that's not the point, the big hardware movers on Playstation are Singstar, Fifa and the likes. The "hardcore" games are still the ones with focus on single player campain or single player online. Wii U does support two gamepads, that would make it a total of nine controllers simultanously. But it doesn't matter how many controllers does it support or anything, if the games aren't getting any better or support them too. I'm not looking for reasons OUTSIDE Nintendo, I'm looking at the easons INSIDE.

It is the games first Wii U is selling so badly and price second. 

 

They made the cheapest game possible becasue they KNEW people would buy it...and buy it they did. I hoped that they woudl do what you said but i knew from the gate that wasnt gonna happen. Thats why i spoke with my wallet and bought no games after the initial DS one. Speak with your wallets.

Wrong, the best selling HD game this year was COD Blops 3, you know the series known for MULTIPLAYER. Matter of fact to illustrate how wrong you are on this games being released are actually forgoing the SP (especially in FPS) Rainbow Six, Battlefront, Battlefield, Destiny all heavily focused on MP Fallout4 is the only big hit SP game released on the new twins lately. I think the most successful consoles have the most successful games. Was PS2 really a party game machine? name me some big hit party games on it.

you said MKWii is hectic and that was my problem with the game, thats where luck comes in, if its too hectic(which it was IMHO) at some point skill becomes irrelevant because so much is out of your hands anyway. 

SE was a crap beat em up. and the multiplayer in Brawl took a hit, 1 horrible online which maybe its just me I think having that working is more valuable than having some meh beat em up in a MULTIPLAYER fighting game but whateves 2. its the most unbalanced of them all.

I totally agree it was just unfortuanate we got SO much Zumba and so little Red Steel 2

The Wii was a gen behind power wise and relied heavily on a special controller. Wii U was the same thing. Its closer to Wii than GC how is it similar to GC? cause they both flopped?

Singstar hastn been relevant to PS since 2 and even then it was only Europe. I think you mean GT? But fair enough i get ya point. Wii U supports 2 gamepads? since when? what games support 2 gamepad usagae?

I think its a combo of the two iMHO, i think there is just a certain price Ninty could sell there consoles for and it cant go more.