SpokenTruth said:
I think it is about Nintendo understanding that indies need as much exposure as possible for success compared to the big publishers where such deals can make sense. It isn't that they don't like having exclusive indie games but they realize it benefits those developers, the industry and makes it healthier overall. |
I asked about the devs, why would those 50 avoid launching on other systems if Nintendo is incentivizing them? Is that because most of their games are very bad that it won't sell so they preffer to have some props by being exclusive?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









