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Forums - Nintendo Discussion - Nintendo: People is picking Amiibos in the wrong way (as collectable items)

 

I told you...

Agree, it's just DLC 36 39.13%
 
No, he is lying 19 20.65%
 
The world is a lie 19 20.65%
 
Amiibo Festival FTW 17 18.48%
 
Total:91

Yeah, that was pretty obvious.

Just look at Amazon JP. Amiibos sells like hotcakes while the games itself are usually very far behind. It happened with Yoshi's Wooly World and recently with Animal Crossing.



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No sh*t. I've never seen a kid buying an Amiibo at a store. It's always 18-30 year old, older Nintendo fans who are likely never going to take it out of the box.



So, in other words, Nintendo's whole idea behind the amiibo were awful, and they are only selling well for a completely unintentional reason? XD

Yeah, I pretty much buy these things as collectibles that just happen to have some interactivity with my Nintendo games, or in some cases are required to unlock certain characters, skins, or features. People aren't buying them for their interactivity because thus far, the interactivity between amiibos and games has amounted to crap. They just aren't worth it for how they interact with the software. Personally, I take them out of the box, stick them on my shelf full of other video game stuff, and occasionally take them off to use their limited software interactivity. They are cheap li'l statues, display pieces, but not worth game accessories.



Well now that Amiibo are getting easier to find, this could be a clue to Nintendo's first Skylander Amiibo game being developed/in production.



Yes, Amiibo has always been DLC, but Amiibos are still a physical action figure..

It depends on the consumer on how they primarily use them for :/



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I have like 15, never used them once for DLC.

However, the novelty is ruined for me due to scalpers. :/



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And Nintendo is selling Amiibos the wrong way (lack of supply and demand)



Pavolink said:
pokoko said:

I think he's saying that the main consumer segment is taking them home and putting them on a shelf.  Obviously it's good that they're selling but they seem to want people to use them and show off the "DLC" aspect to others, who would then go out and buy their own Amiibo.  Basically, they want Amiibo to sell to people who are interested in the functionality, not just super-fans who buy for their collection.  One is a path to growth, the other not as much.

I think they wanted Amiibo to go viral and pull in new customers.  They wanted that Skylanders effect.  Kids, especially, will buy what other kids are playing with and your product adoption rate will grow exponentially.  My guess is that growth is more flat than hoped for and they're looking at 20 year old hardcore Nintendo fans buying them all up rather than 12 year olds who become new fans because of Amiibo exposure.

And what we can guess that they are going to do to reach this goal (because you explained very well)? Let's lock more content behind it, let's develop more games that needs them, let's focus more resources in amiibos, etc.

Locking deeper content away on Amiibo is one path but I think that would be a mistake.  Yes, there are certainly fans who accept anything Nintendo does but there are others who would be unhappy about such a practice.  It would be a risk.

That's the inherent flaw with Amiibo, though, in that, unlike Skylanders, it's not its own thing, but is instead designed to nudge fans of other Nintendo IP into buying them.  It needs it's own Amiibo branded software that fun and interesting as a stand-alone concept.  An Amiibo World RPG, for instance.  Perhaps we will see that on NX.

It wouldn't shock me to see them stuff Amiibo with more content, though, in order to make them a more compelling purchase for people who love a particular game, like Zelda or Mario.  More outfits, more powers, more functions, bonus levels, that kind of thing.

Or they could go all-in and do both, make them almost vital to the full "Nintendo experience".  That wouldn't shock me.  It all depends on how much they're investing in Amiibo being a major part of the future of Nintendo.



I guess it could be said now that people do buy them as collectibles rather than the extras tied to them, haha. I don't see what the problem is though. What should matter is that people are buying them. x ) I guess I could see why they would want people to buy them for the extras. It's a nice concept, although so far it hasn't really worked. Maybe they'll figure out a better use for them in the future...



 

              

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Pavolink said:
Neodegenerate said:

No, you actually didn't.  That's the part you are missing on this.  You feel entitled to the full content of a disc when the reality is that the developer of the software decides what you get access to and why.


Really, DLC is a smart bussines.


So when you have no actual argument you fall back on a sarcastic opinion that is the result of your lack of understanding in how the industry has grown and developed in the past few years?

Interesting.