pokoko said:
It breaks immersion for me because, with one point in strength, I go from not even being able to equip a gun, to using it effectively. I'm strong enough to be an expert shot with a .44 magnum but when I stumble across a 5.56mm pistol, I can't even fire it? I was really annoyed by this mechanic and I'm glad it's gone. I was always sacrificing for gear that gave me +str--but then'd I'd need to switch gear and I couldn't use a favorite weapon.
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They should've solved the problem differently, with penalties, not removing STR requirement completely - why leaving hacking requirements then, for example? System now feels very arbitrary.
I'm well aware what they're doing with IP, they're moving further away from original GURPS base, but if they're trying to make it more FPS-RPG then there is proper ways to do that - if you have STR 3 (by the way, that is STR req. for 10mm pistol in FO1/2, so that's almost child-like) and want to wield mini-gun...sure, no problem, you'll just loose your stamina exceptionaly fast, and when you're firing it will jump around a lot.
Now we have situations where there are remnants of RPG system of original, with FPS gameplay of FO4...so when I want to snipe raider at long distance with my recon scope sniper rifle, I get into VATS and it's showing me max 10% hit chance...which is fine, if I don't have skill, I shouldn't be able to hit him...but then I exit the VATS, and I headshot him with first bullet...and then another raider and another, because when I 'breathe', my skills as character are completely irrelevant.
Silly thing is, Bethesda had fairly good system before...I remember in Mororowind, I started with character with low athletics...well sorry mate, you won't be able to jump much...but that's fine, I'm an old wizard who doesn't need to jump because I have this mean spells. But now, they're just afraid of what the average CoD player will think of their game, so let's not bother much with all that RPG nonsense.