Mummelmann said:
It seems that some of the things that you love about this game are the very same that I dislike, and there's nothing wrong with that. But I honestly don't understand how certain restrictions in the game world breaks immersion. SvennoJ: I played AD&D, Rolemaster, Battletech, VTM and a few custom made RPG's when I grew up and even though rules were negotiable in some cases, there were still stats, skills, classes, thac0, AC and other factors that were firmly set in the game's mechanics. There was never anything like pokoko is describing here in tabletop RPG's; there were restrictions and the choices you made when you created your character stuck with you for better or for worse and no one character could master everything. That would have removed the whole point of those games since it's all about building an adventuring group with different skills and abilities to best make it unscathed through dungeons and quests. |
It breaks immersion for me because, with one point in strength, I go from not even being able to equip a gun, to using it effectively. I'm strong enough to be an expert shot with a .44 magnum but when I stumble across a 5.56mm pistol, I can't even fire it? I was really annoyed by this mechanic and I'm glad it's gone. I was always sacrificing for gear that gave me +str--but then'd I'd need to switch gear and I couldn't use a favorite weapon.
I don't think you're getting what I'm saying, really. It's not that I like one kind of game, it's that I can enjoy different kinds. I love all kinds of RPGs. I would say, though, that I like restrictive class systems more when I have multiple party members. Single-player games where I keep getting loot that I can't even use can get annoying.