| SvennoJ said: @Mummelmann But you chose to strictly adhere to those mechanics. We used the rules as a guideline and played it more as a choose your path adventure, decisions determined by dice. Combat was of minor importance, never resulted in death, a shortcut or flee and find another way situation. Nor did we ever find items we couldn't use because of stat restrictions, and since we were a complimentary group of characters, we could use all abilities. It was all about finding solutions, well mostly about having a good laugh though. |
Then you played differently than us, that's for sure. I wouldn't see any meaning in even owning the rule books if we were just going to bend and stretch the entire concept. If you had fun; good for you! But that's not how I like to play RPG's at all and would feel meaningless.
pokoko; that's nice but is she moving around with it? Is she hitting any targets and carrying several thousand bullets in addition to a bunch of other gear? Is that minigun anywhere near the size of the one in F4?
I can lift a 50 pound sword easily enough, that doesn't mean I would be able to fight with it properly.
I think we just need to conclude that we see things differently, pure and simple. I enjoy systems and mechanics that offer challenge and replayability for me and logical restrictions that keep me from getting overpowered and too multi-talented, clearly you don't, and that's fine.
Edit; saw your post above. I also enjoy different things, but these things in Fallout 4, Skyrim, Diablo 3 and Mass Effect 2 and 3 really bother me and they make the experience lesser than it could be.







