Zekkyou said:
But why does that matter? If both consoles have shown several times in the past that they're capable of much more, then you should be directing your complaint at Bethesda, not the consoles themselves. The PC version running fine doesn't change that. When a game runs fine on consoles but very poorly on a comparable (and sometimes better) PC we don't blame the hardware, we blame the developer for releasing a sub-standard product. I don't see why we should act differently when the roles are reversed.
As for the Japan thing, that's the result on an outdated regulation rather than them thinking the PS4 is some kind of technical marvel. According to the article you linked it was last updated to 1.5tflops back in 2005. That would indeed have been a pretty damn powerful PC at the time.
On a side note, i disagree that developers properly optimizing their games would make the differences between the PS4 and X1 'barley noticeable' (outside of subjective evaluations). If anything i expect it would make the differences more apparent in some cases.
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I wouldnt say consoles have done better, There is no other game like Fallout 4 on consoles that have proven this. Sure games can look good but Fallout 4 is another genre that struggles to run at a next gen standard. Its not the Devs fault the game cant hit 60 frames or have alot more detail and effects, as we have seen with the PC version. Hardware is a limitation. Remember theres more to a game than the visuals that eat up processing power, like AI, number of enermies, FOV, Vsync, AA, AF and many other things.
As we have seen with many ports that are heavily optimised that the differences between the 2 consoles is a bare minimum. Look at the heavily optimised games like The Witcher 3 for example or Destiny. When companies start using the strenghts of both consoles and not just the strenght of one and not the other, you wont notice much difference.
As for Fallout 4, sure it doesnt look as good as Ryse or Killzone but Fallout is doing things those games dont do instead. The perfect example is Driveclub vs Forza Horizon 2, sure one game looks better because its more linear and track focused while the other focuses on other things like open world etc. That processing power doesnt change between games, its all the same for every game, its just where they decide to use it. Halo 5 focused on frame rate, if they wanted to, they could have made it look like a tech demo if they chose 30 frames.