Spirit Camera got worse scores in the series although it has the best innovations in horror genre.
Spirit Camera got worse scores in the series although it has the best innovations in horror genre.
Boberkun said:
Nope, 4 is the best one. Me too can't understand common love for Crimson Butterfly. |
2 > 3 > 1 > 4
Edwardooo said:
Well, that was during the time Survival Horror were Survival Horror. Now they are supposed to be TPS with zombies and jumpscare. |
Exactly. Western reviewers are more positive about action games with "horror" thematics than actual horror/survival games, which tend to be more focused on exploration than action. At least this is what I fell when reading certain reviews.
The range of the reviews shows a lot of discrepancy on reviewers´ perception of the game. It seems that no one is right in saying that the game is good or bad, it seems more a matter of taste than technical production (although there´s a current issue with the movement controls in many reviews)
fatslob-:O said: Holy, where in the hell did all the excitement for this game go ? I'm literally astounded by the power of metacritic to control perception ... |
There was never excitement to begin with. The only excitement came from fans of the series or fans of Nintendo who actively researched this game's localization, and who then hyped themselves up.
there is literally no marketing for this game, it's digital only, was barely mentioned in nintendo directs (not even in e3), and so this is the first exposure people have of FFV (not a very good one either).
no one is being controlled. People just aren't going to waste time and money to buy and play every "average" game in the hopes that it turns out great
Hiku said: 50 is supposed to mean average. Whether a reviewer uses the full range of the scoring system or not depends on the reviewer. I'm not saying that that's always the case, because it's not. I'm saying that's how it's supposed to be. |
Your idea of aggresively reading reviews and making inferences is generally done by people who have interest in the games to begin with.
If someone is into fps games and is really looking forward to star wars battlefront, then when it comes out, they will read most reviews and make an informed decision whether to buy it or not (using many factors such as personal hype, reviews, friends, ...).
But if they have no interest in a game such as fatal frame V, then you are expecting people to put in a lot of effort for a game they are not interested in. Not everyone is going to aggressively review every "average" game in the hopes that it turns out good. There are simply too many "average" games out there.
Metacritic should be an advantage for non-marketed games. If FFV had perfect scores, then people would have reevaluated their interest in the game despite not having heard of the game. Similar to Bayonetta 2
Mid 60s isn't a bad score at all.
But if you aren't a hardcore gamer or a fan of a specific series or genre, you will naturally go for games with a higher score.
I've played thousands of games in my life, I can appreciate the ones that aren't great by universal standards. But if you have limited funds, time or just a casual gamer, why would you buy a game in the 60s or lower if you could get an interesting game in the 80s or higher?
Now the survival genre usually doesn't have that problem, so enjoy the game.
Hiku said:
Only 2 out of 30 reviewers gave it a below average score. |
No! Review scores are not averages. They're objective measures of quality and criticism for a product. 50 is mediocre, not average. The average score of games as a whole will never be a 5, unless you believe that there are more bad games than good games (that may be the case now with indies and Greenlight).
Hiku said:
I'm not expecting people who have no interest in the game to read reviews. I'm expecting those people to not jump to the conclusion that every reviewer, or the vast majority of them, ignores to use the full scoring scale. |
That is the reality of it today. Sometimes you only have time to look at a metacritic score and make a judgement call. Like I said, not everyone will take the time to extensively review an "average" game that they have no interest in. Reviews should only affect the games you are interested in or they should bring light to massively underrated games.
How do you get around this? Market the game and get people interested
Without metacritic, people would jump from site to site glancing at the final score. Metacritic never changed anything, it just sped up the process that goes on, and in a way, brings light to hidden gems (without it's high metacritic score, Bayonetta 2 probably would have been ignored this generation).
If people are concerned with the game, there is still the demo to get. So you can get a feel for it yourself. : /
Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
Hiku said:
There are alternatives to numerical scores that are much more clear though. A number can be missinterprited without context. While with something like: "Is it worth playing?: Yes/No." you can't missunderstand the reviewers intention regarding if he/she recommends you to play the game. |
A yes/no system would reward the average and downplay the achievement of the greats.
Also, if metacritic is gone, people would most likely just focus on 3 or 4 reviews as opposed to looking at the general consensus. Suddenly major sites like IGN and Gamespot are given waaay more influence and are more likely to be bribed.
Metacritic is not perfect, but it takes an already subjective field (reviews) and tries to objectify it so that people get a good sense of the games they are interested in. If your friend cancelled the preorder because a game got an 89, then I doubt he was truly interested in the game. Looking at a final score simplifies things immensly and while mediocre games get overlooked, hidden gems get brought out.