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Forums - Sony - Sony: climate "not healthy" for PlayStation Vita successor

Mr Puggsly said:
JRPGfan said:

Then they spent to much on the design of it, if it needed to be sold at 250$ to make any profit.

Thats the thing to take away from this, portables cant be sold that expensive and still thrive.

 

Nintendo where smart, after 5 months of bad sales, they cut the price to 169$.

Well even at a relatively low price much of the mobile game console market is gone. DS and PSP were much more successful because smart phones weren't as relevant.

Sony has been in a place financially. They were in no positition to lose a fortune to get Vita off the ground. Also, as is Vita had little potential of success.

Exactly. I mean look at this shit...

 



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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ROBOTECHHEAVEN said:
@dernebel, what I said is completely accurate and you know that, nothing is wrong with what I said and if u disagree at least back up with something to counter act what I said instead of what u did. What u said comes off as someone who doesn't want anyone to say something bad about sony , which is what I read into your so called response.
also sony themselves, have said the vita is a accessory to the ps4, so how is that statement not backing up my claim, tell me that much?

Lol, no. What you said certainly was not completely accurate and I'm certainly not disagreeing to defend Sony, I hate the Vita and regard it as a huge waste of resources on Sonys part.

1. Your notion that Sonys lack of 1st party support killed the Vita speaks of but one thing and that is a distinct lack of understanding about the role that Sonys 1st party plays in selling their consoles, which is a very minor one. The crushing majority of Sonys systems are sold by third party games, their first party is aside from a couple exceptions a bonus for the more dedicated fanbase.

2. The core problem of the system was never price, it was that it tried to do something that is not desired in todays market, which is delivering a console style "mature gaming" experience on the go. Blaming it on price and marketing is like blaming the Wii Us failure on those factors when in actuality the core idea of the system was completely flawed.

3. Nintendo is an entirely different case as they have the first party software titles that sell the majority of their systems, especially outside of Japan. It is also aimed a lot more at kids, who tend to more likely be in a situation where their parents don't want to buy them a smartphone already. Finally you say that the 70 million that the 3DS is still a healthy market but entirely disregard where the rest went, cause Nintendo has in fact also lost a huge chunk of their marketshare to mobile, but they were able to hold on better on a more known handheld brand, more popular, system selling first party software and a more child oriented strategy.

bolded: By not even remotely being relevant to your own points?

So yeah, I'm not saying that the Vitas failure wasn't in part Sonys fault, but your whole idea of what they did wrong is offbase and it's also ridiculous to not see the huge influence that the mobile explosion had on the whole market.



But, but, but...vita is ok...but vita has indies...but vita has niche japanese games... (sarcasm).

Sony themselves condemned the vitas succesor. Shame on Sony.



Dr.Henry_Killinger said:

JustBeingReal said:
If Sony were to create a reasonably priced handheld, with the same core architecture and API of PS4, as well as supporting the system with appropriate software and either a built in HDD or cheap SD card support it would sell incredibly well.

TBH the issue with 3rd party support is no different for Sony in the portable space, than it is for Nintendo in the home console market, if Sony makes games targeted towards the western market, that sell then 3rd party developers will flock to the platform.
3rd party supports platforms that will sell their games, if Sony created a portable platform with unique titles that appeal to the 3rd party market or they made a handheld that made allowed simple cross-play and porting a reality then there's no reason why a dedicated gaming portable can't carve out a decent chunk of the mobile gaming market.
Hell Sony are probably in the best position to appeal to 3rd party, because it's already proven that they can make western focused games that drive the 3rd party audience towards their platform and Playstation is already synonymous with video gaming as people know it today.

The market exists, it's just that no one right now is properly catering to it in the way that those platform holders are towards the home console or PC user base.

The main issue with this reasoning is that is contradictory.

You say that Sony should basically make a PS4 handheld, and yet adopt Nintendo's first party strategy on it?

Realize, there is no distinction between how these companies treat handheld consoles and home consoles.

The Vita in every regard was a PS3 mini, and the problems that plagued the ps3, where excacerbated on the VITA, because of the mobile market's toxicity toward that of the handheld. Like the PC does to (home) consoles, Mobile overlaps with handheld. And while (home) consoles have the price advantage against PCs, handheld (consoles) do not, and price is extremely important.

Its actually funny how identical PC and mobile are. They both have a high entry cost, PC(gaming) can easily be 1k, while smartphones can easily be 600$+, while they both have low cost games. However, most if not all mobiles are subsidized, many are given away for free with deals or on payment plans.

Now tell me, how in the hell are handhelds going to compete against something that is free, plays cheaper games, and can do a whole bunch of extra stuff that the handheld cannot.

How in the hell is Sony or Nintendo going to add features on their platforms, like cameras or web browsers, more ram etc, and still be cheaper than a device that costs $0?

This is why it is so clear as day for me, the only reasonable way to give the handheld market a legitamate chance is to ignore the mobile market, to somehow suggest that mobile has no influence on handheld, arguing that the difference in game quality (which doesn't exist any more) or the use of controllers is enough to entirely seperate the two markets. Despite the fact, that this is virtually identical to the PC vs console debate, where it is ludicrous to suggest that PC has no influence on consoles.

Every single Sony platform, has had strong 3rd party support, with the exception of the Vita. The best they could do is release a lot of old games for the system, but asking for stronger 1st party support from Sony is wishful thinking. There is no way on earth that they are going to spend extra money on VITA 2, while they have PS4, PS NOW, PSVR, and there is no way in hell, they are going to abandon PS4, PS NOW, or PS VR for a VITA 2, into a frankly niche market, just because it "exists".

Nintendo treated the DS, 3DS, Wii, and Wii U all exactly the same. A platform catered to them for their games, but as a result strong 1st party, but weak 3rd party. Look at what happened with Activision on the Wii for instance. The Wii U, now with a prohibitive price, and no third party, suffered and is still suffering in the home console market. 

The 3DS nearly got wiped due to price, and not because of the Vita which it was cheaper than, but because of phones. Nintendo's games and all of its 3rd party, because it has held the handheld market for the beginning of time, barely brought it back from the brink. Normalization my ass.

Nothing that I wrote was contradictory, not in the slightest.

Making games suited for the market isn't Nintendo's strategy, it's good general business sense, has absolutely nothing to do with Nintendo specifically and it's also not something that Nintendo does on the 3ds in the west, they certainly aren't getting major western 3rd party support on 3DS, 3DS doesn't have games like The Witcher, COD, Battlefield or the like on handheld, those games are however on PS4, XB1, they were on 360 and PS3, because those companies make their own games suited to that audience and thus the big 3rd party publishers put those games on those console platforms.

This would undoubtedly happen too if a company like Sony or Nintendo made their own 1st party games that were targeted towards and sold to the audience that buys 3rd party software too.

Actually there is, which is why the 3rd party games aren't released on any handhelds anymore and it's a huge mistake on Sony and Nintendo's part to not cater to that audience on a handheld platform that is exclusive to them, hell Nintendo doesn't even provide their own games for that market on home consoles, hence why they lack hardware sales on Wii U, it's definitely the biggest reason why Wii U doesn't sell that well around the globe.

No Vita was not the PS3 mini, for one thing Vita wasn't complicated to develop games for, also Vita doesn't have built-in memory storage for it's games and finally Vita lacks software that appeals to the biggest section of the market, you only have to look at PS3 exclusive software line-up, it's only gotten better western focused AAA titles that you can't get on any other platform, Vita on the other hand has been ignored for the most part, at best getting the odd game here and there suited to that market.

SCE has it's own unique games, some of the best talent in the world when it comes to making such experiences, those developers used to make such games for PSP, but PS Vita didn't get anywhere near as much love, maybe in the Japanese area of the market, but not the western style games.

The whole point of my post, which you're ignoring is the uniqueness of 1st party games and the fact that those titles, being uniquely available on a dedicated portable games system would definitely sell hardware, hell it happens on console, people have shown they still choose home consoles to game on, because they can get a different kind of experience on that platform, because said platform has access to games that are made by very talented developers and those games appeal to the the same kinds of people that buy 3rd party games.

TBH it shouldn't be a case of one or the other, we live in a technological world, with ever expanding options for how people can gain access to their entertainment, there's no reason why a dedicated gaming handheld can't exist within the market, unless developers don't support it, which is what we've found has happened on Vita, compared to consoles of today and PSP of old.

They aren't, for one thing no device is free, you've basically tried to use a fallacy to prove your point, it's a red herring and just isn't how it is.

I guess you could somewhat argue that some people have mobile phones anyway, but those platforms for entertainment still required money to change hands to pay for the device in the 1st place, it's not the case for quality tablets and Sony can somewhat subsidize the costs of hardware by selling more games, which is just how it works on consoles.

No mobile Phone, Tablet or whatever costs nothing, in fact in all cases the ones that are capable of providing a good experience cost hundreds of pounds or dollars, similar prices to a home console and they also lack the quality of games that you find on those systems, a dedicated portable gaming device has something mobile phones don't have and that's software development talent that has been in the industry for years proving how good the games they make are.

 

It's an outright fact that the very developers that make exclusives, 1st party games are inaccessible to the handheld market, because Sony, Nintendo, etc hold that development talent, it's a huge bonus and one that both companies should use to carve out thier portion of the market once again.

Obviously Sony and Nintendo could allow their studios to make mobile versions of their exclusives, but then they'd have to develop for a bunch of different specs of device, where as with a single handheld device they know the specs, if it shares architecture and API with the home consoles then using their game engines already made for those factors it becomes easy to make experiences for a portable platform.

The mobile market is lacking games made by the talent that works on consoles, we also don't see the very 3rd party games frpm other developers making the same level of experiences that you get on consoles (and PCs) on mobiles, so it would undoubtedly fill a demand to have that come back to the portable space.

If a market exists, which hasn't been catered to, then it's untapped business, revenue and profit that quite frankly is worth trying to sell products too.

It doesn't just need to be a matter of releasing old games from aging libraries of content, but also new exclusives to set it apart from other platforms, like PS4, PS VR and Mobile. PS Now is something that will work on any piece of hardware with the right input controls and a connection to the internet, Sony having another syste made to use it well, which is also mobile, with proper controls just means Sony are actually taking that platform more seriously than only using on a select few devices.

Having a new dedicated handheld doesn't mean they're abandoning anything besides maybe the 1st PS Vita, I really don't see how you can make out like having a new handheld gaming device means Sony will abandon PS4, that's a pretty silly thing to claim would happen.

Actually 3DS has had better support than Wii U has, hell Wii and basically all of those other platforms seem to have been better supported than Wii U has, the lack of a Zelda, Metroid, etc proves this, but still those platforms all lack the level of western software support that all but the Vita Playstation platforms have been given.

The very lack of AAA 1st party support, targeted towards the western market is the issue here, because if that was present then those games would be bought by the 3rd party gaming market and 3rd party publishers would have a market to put their games on.

Nintendo haven't supported those areas of the market for ages, even on consoles, their handhelds have lacked that too for way too long. PSP had this kind of game support, PS Vita had very little of it, PS4 gets it and thus the games come, sales follow.

No one can really deny what I'm saying here, if a platform lacks a certain kind of software, then there's no way it's going to appeal to that market, a proper dedicated gaming portable, with the kind of games people can play on consoles being made for the handheld market would sell.

Maybe Nintendo will get it if they merge their handheld and console platforms with the fusion thing rumored, anyway you really can't doubt that if you don't have software that a platform is going to tank. Indies and eastern focused software, with a tiny token amount of western focused AAA games isn't going to cut it and mobile Apps providing casual stuff like Candycrush doesn't make up for a lack of proper, historically established software developers not supporting those platforms.



Dr.Henry_Killinger said:
Scisca said:


I think the only way a new handheld could work is if it was a PS4 Portable. The most important thing being it would have to share the same library of games. They'd have to work on the handheld out of the box - without any sort of extra work put in by the devs. Also all games would have to be cross-buy on PSN. It would be acceptable for it to somehow scale the graphics down a bit, but the previous point would have to stand - everything works. I don't believe a handheld with its own unique library is possible or viable at all in this market.

Remote Play invalidates this. Assume for a minute that this PS4 portable could exist, to beat out remote play, a free app, so it costs 0$, it would at the very least need to store these games on an HDD, which is anywhere from 50-100$ in terms of price to scale so to speak, 500gb to 1tb a very rough estimate. It's already 100$ more expensive than the free app, and we don't even have a screen, gpu, or cpu yet.


That's why I've said there is no place in the market for a handheld. This is the only possible option, but with the development of 4G and 4G+, PS Now will take over and satisfy any core gamer's mobile needs.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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C'mon Shu, Vita 2, make it android based so it gets unified support with the Android ecosystem (since the developers are going there anyway), add a 4g sim card into it, beef up the specs to the level of an Xperia Z5, no proprietary memory cards, ..., profit



Completely reasonable. All Sony can do is wait what Nintendo will do in the future and see if there's still a market.



ROBOTECHHEAVEN said:
...
the Nintendo 3ds has sold over 55 million systems and when its done will come close to 70 million I wager, yes its a big gap from the Nintendo ds but its still a very healthy market with the so called mobile market...
 


So both Sony and Nintendo are going to sell fewer devices this gen than last, but somehow the market is still very healthy?  Does not compute.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Dr.Henry_Killinger said:
Scisca said:


I think the only way a new handheld could work is if it was a PS4 Portable. The most important thing being it would have to share the same library of games. They'd have to work on the handheld out of the box - without any sort of extra work put in by the devs. Also all games would have to be cross-buy on PSN. It would be acceptable for it to somehow scale the graphics down a bit, but the previous point would have to stand - everything works. I don't believe a handheld with its own unique library is possible or viable at all in this market.

Remote Play invalidates this. Assume for a minute that this PS4 portable could exist, to beat out remote play, a free app, so it costs 0$, it would at the very least need to store these games on an HDD, which is anywhere from 50-100$ in terms of price to scale so to speak, 500gb to 1tb a very rough estimate. It's already 100$ more expensive than the free app, and we don't even have a screen, gpu, or cpu yet.

The App may be free, but the use of mobile data isn't, also the costs to rent games through PS Now are also not free.

A dedicated handheld is a one off cost for the platform, then the costs of each game, as I said in my other reply to you said handheld gets support from a pool of developers that are capable of making a much better experience than the freebie titles that get given away and people may pay the odd bit here and there to cheat their way through multiple repetitive levels of a freemium title.

Now of course there's the odd game made by indies or a dedicated App game developer that may be good, but those are few and far between and certainly not on the same level as a developer that has been making awesome experiences for years.

Remote play doesn't invalidate a thing, it's one area of the market, certainly not the entire thing, there's also the issue that remote play has latency issues and cannot provide a latency free experience of local hardware inside of a device.

 

There's a place for everything in this modern world and to ignore something just because is pretty silly IMO.



JustBeingReal said:

Nothing that I wrote wasn't contradictory, not in the slightest.

Making games suited for the market isn't Nintendo's strategy, it's good general business sense, has absolutely nothing to do with Nintendo specifically and it's also not something that Nintendo does on the 3ds in the west, they certainly aren't getting major western 3rd party support on 3DS, 3DS doesn't have games like The Witcher, COD, Battlefield or the like on handheld, those games are however on PS4, XB1, they were on 360 and PS3, because those companies make their own games suited to that audience and thus the big 3rd party publishers put those games on those console platforms.

This would undoubtedly happen too if a company like Sony or Nintendo made their own 1st party games that were targeted towards and sold to the audience that buys 3rd party software too.

Actually there is, which is why the 3rd party games aren't released on any handhelds anymore and it's a huge mistake on Sony and Nintendo's part to not cater to that audience on a handheld platform that is exclusive to them, hell Nintendo doesn't even provide their own games for that market on home consoles, hence why they lack hardware sales on Wii U, it's definitely the biggest reason why Wii U doesn't sell that well around the globe.

No Vita was not the PS3 mini, for one thing Vita wasn't complicated to develop games for, also Vita doesn't have built-in memory storage for it's games and finally Vita lacks software that appeals to the biggest section of the market, you only have to look at PS3 exclusive software line-up, it's only gotten better western focused AAA titles that you can't get on any other platform, Vita on the other hand has been ignored for the most part, at best getting the odd game here and there suited to that market.

SCE has it's own unique games, some of the best talent in the world when it comes to making such experiences, those developers used to make such games for PSP, but PS Vita didn't get anywhere near as much love, maybe in the Japanese area of the market, but not the western style games.

The whole point of my post, which you're ignoring is the uniqueness of 1st party games and the fact that those titles, being uniquely available on a dedicated portable games system would definitely sell hardware, hell it happens on console, people have shown they still choose home consoles to game on, because they can get a different kind of experience on that platform, because said platform has access to games that are made by very talented developers and those games appeal to the the same kinds of people that buy 3rd party games.

TBH it shouldn't be a case of one or the other, we live in a technological world, with ever expanding options for how people can gain access to their entertainment, there's no reason why a dedicated gaming handheld can't exist within the market, unless developers don't support it, which is what we've found has happened on Vita, compared to consoles of today and PSP of old.

They aren't, for one thing no device is free, you've basically tried to use a fallacy to prove your point, it's a red herring and just isn't how it is.

I guess you could somewhat argue that some people have mobile phones anyway, but those platforms for entertainment still required money to change hands to pay for the device in the 1st place, it's not the case for quality tablets and Sony can somewhat subsidize the costs of hardware by selling more games, which is just how it works on consoles.

No mobile Phone, Tablet or whatever costs nothing, in fact in all cases the ones that are capable of providing a good experience cost hundreds of pounds or dollars, similar prices to a home console and they also lack the quality of games that you find on those systems, a dedicated portable gaming device has something mobile phones don't have and that's software development talent that has been in the industry for years proving how good the games they make are.

 

It's an outright fact that the very developers that make exclusives, 1st party games are inaccessible to the handheld market, because Sony, Nintendo, etc hold that development talent, it's a huge bonus and one that both companies should use to carve out thier portion of the market once again.

Obviously Sony and Nintendo could allow their studios to make mobile versions of their exclusives, but then they'd have to develop for a bunch of different specs of device, where as with a single handheld device they know the specs, if it shares architecture and API with the home consoles then using their game engines already made for those factors it becomes easy to make experiences for a portable platform.

The mobile market is lacking games made by the talent that works on consoles, we also don't see the very 3rd party games frpm other developers making the same level of experiences that you get on consoles (and PCs) on mobiles, so it would undoubtedly fill a demand to have that come back to the portable space.

If a market exists, which hasn't been catered to, then it's untapped business, revenue and profit that quite frankly is worth trying to sell products too.

It doesn't just need to be a matter of releasing old games from aging libraries of content, but also new exclusives to set it apart from other platforms, like PS4, PS VR and Mobile. PS Now is something that will work on any piece of hardware with the right input controls and a connection to the internet, Sony having another syste made to use it well, which is also mobile, with proper controls just means Sony are actually taking that platform more seriously than only using on a select few devices.

Having a new dedicated handheld doesn't mean they're abandoning anything besides maybe the 1st PS Vita, I really don't see how you can make out like having a new handheld gaming device means Sony will abandon PS4, that's a pretty silly thing to claim would happen.

Actually 3DS has had better support than Wii U has, hell Wii and basically all of those other platforms seem to have been better supported than Wii U has, the lack of a Zelda, Metroid, etc proves this, but still those platforms all lack the level of western software support that all but the Vita Playstation platforms have been given.

The very lack of AAA 1st party support, targeted towards the western market is the issue here, because if that was present then those games would be bought by the 3rd party gaming market and 3rd party publishers would have a market to put their games on.

Nintendo haven't supported those areas of the market for ages, even on consoles, their handhelds have lacked that too for way too long. PSP had this kind of game support, PS Vita had very little of it, PS4 gets it and thus the games come, sales follow.

No one can really deny what I'm saying here, if a platform lacks a certain kind of software, then there's no way it's going to appeal to that market, a proper dedicated gaming portable, with the kind of games people can play on consoles being made for the handheld market would sell.

Maybe Nintendo will get it if they merge their handheld and console platforms with the fusion thing rumored, anyway you really can't doubt that if you don't have software that a platform is going to tank. Indies and eastern focused software, with a tiny token amount of western focused AAA games isn't going to cut it and mobile Apps providing casual stuff like Candycrush doesn't make up for a lack of proper, historically established software developers not supporting those platforms.

First of all:

 

Irregardless of everything that you said that I don't have time to respond to. The fact remains that Sony cannot compete with this, and Nintendo barely competes against this. 

Yes money is exchanged...but entry price is what matters here.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank