Dr.Henry_Killinger said:
Remote Play invalidates this. Assume for a minute that this PS4 portable could exist, to beat out remote play, a free app, so it costs 0$, it would at the very least need to store these games on an HDD, which is anywhere from 50-100$ in terms of price to scale so to speak, 500gb to 1tb a very rough estimate. It's already 100$ more expensive than the free app, and we don't even have a screen, gpu, or cpu yet. |
The App may be free, but the use of mobile data isn't, also the costs to rent games through PS Now are also not free.
A dedicated handheld is a one off cost for the platform, then the costs of each game, as I said in my other reply to you said handheld gets support from a pool of developers that are capable of making a much better experience than the freebie titles that get given away and people may pay the odd bit here and there to cheat their way through multiple repetitive levels of a freemium title.
Now of course there's the odd game made by indies or a dedicated App game developer that may be good, but those are few and far between and certainly not on the same level as a developer that has been making awesome experiences for years.
Remote play doesn't invalidate a thing, it's one area of the market, certainly not the entire thing, there's also the issue that remote play has latency issues and cannot provide a latency free experience of local hardware inside of a device.
There's a place for everything in this modern world and to ignore something just because is pretty silly IMO.








