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Forums - Gaming Discussion - MGSV costs 80 million to develop.

bananaking21 said:
while 80 million certainly is A LOT. MGSV will make those back in just a few hours of sales and will easily be profitable day one.

Optimistically assuming that Konami is going to get $30 per copy sold (early on at least) you're looking at a requirement to sell nearly 3 million copies to make a single dollar off the game (2.66 million at that revenue-per-game).

Then there is the marketing budget, which itself could easily be a few tens of millions of dollers. Meaning it will have to sell maybe 4.5- 5 million copies at full price prior to making a dollar's profit (letalone be a good investment return on upwards of $100 million).

It may well make a profit. It may well make a profit sufficient to call it 'worth it.'

It is unlikely to make a profit day one.



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Azzanation said:
How much of that is marketing? or is that all just game development?


Development alone.



TheGoldenBoy said:
Also, that's only like 10 more million than MGS4, which was apparently took $70 million to develop.

Budget wasn't near that.  I remember reading an article about MGS4's budget.  Interviewer asked one of the producers if the 60 million dollar budget was true and the producer was quick to debunk it.  He said if that was the game's budget, it would have been multiplatform.



Signalstar said:
Expensive. Kojima needed to be reigned in a bit. What Konami has done went too far however.


its not expensive, it sure includes groundzeroes and the Fox engine which was also used in the recent Pro evolution soccer, Ground zeroes alone sold 2 Million units and that was a demo which should be profitable a lot



darkknightkryta said:
TheGoldenBoy said:
Also, that's only like 10 more million than MGS4, which was apparently took $70 million to develop.

Budget wasn't near that.  I remember reading an article about MGS4's budget.  Interviewer asked one of the producers if the 60 million dollar budget was true and the producer was quick to debunk it.  He said if that was the game's budget, it would have been multiplatform.

Well looks like Wikipedia is wrong.

What a shock.



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Playing fast and loose with the term "will easily be profitable day one" guys... Kojima's cult is real.

Also, the report specifically says Phantom pain budget is 80 mil. Why are we lumping GZ?



starcraft said:
bananaking21 said:
while 80 million certainly is A LOT. MGSV will make those back in just a few hours of sales and will easily be profitable day one.

Optimistically assuming that Konami is going to get $30 per copy sold (early on at least) you're looking at a requirement to sell nearly 3 million copies to make a single dollar off the game (2.66 million at that revenue-per-game).

Then there is the marketing budget, which itself could easily be a few tens of millions of dollers. Meaning it will have to sell maybe 4.5- 5 million copies at full price prior to making a dollar's profit (letalone be a good investment return on upwards of $100 million).

It may well make a profit. It may well make a profit sufficient to call it 'worth it.'

It is unlikely to make a profit day one.

Exactly. 

and let's wait for the reviews at least before calling the game a commercial hit. 



AlfredoTurkey said:

That's roughly 8 times what MGS2 was... and MGS2 sold a SHIT ton more copies than this one will sell. I can understand Konami's beef with that, from a cold hard business point of view. Game costs are just ridiculous these days and developers don't really seem to give a shit. At some point, either they're going to have to scale back or the indie scene is going to completely take over.

Having said all this... I think it blows that they destroyed the MGS franchise. Let us all sing the infectious Joan Baez song from the end of MGS GZ in it's honor.


One word: inflation.



bananaking21 said:
ihatefatkatz said:
Is that excessive for a video game?


yes. Uncharted 2's development budget was around 21 million. GoW3 was 48 million. Max Payne, one of the most expensive video games ever made was 100 million. its a huge budget sure, but MGSV will easily be profitable with a budget like that. 


Max Payne? Did you get the right game? That's also incredibly small for something like Uncharted 2.



the_dark_lewd said:
bananaking21 said:


yes. Uncharted 2's development budget was around 21 million. GoW3 was 48 million. Max Payne, one of the most expensive video games ever made was 100 million. its a huge budget sure, but MGSV will easily be profitable with a budget like that. 


Max Payne? Did you get the right game? That's also incredibly small for something like Uncharted 2.


He meant Max Payne 3.