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Forums - Gaming - Final Fantasy 7 remake's combat will have "dramatic changes"

 

Are you excited to see the combat system change?

Yes 112 28.94%
 
I will wait and see 130 33.59%
 
No 145 37.47%
 
Total:387
Scoobes said:
For all the people saying turn-based isn't outdated, what would you consider a good example of a turn-based battle system in a modern AAA title?

Not saying I agree as I think a modernised, turn based system could still work for FFVII, but some examples would be nice.


Lost Odyssey for the 360. Something like that would work.



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

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the-pi-guy said:
Scoobes said:
For all the people saying turn-based isn't outdated, what would you consider a good example of a turn-based battle system in a modern AAA title?

Not saying I agree as I think a modernised, turn based system could still work for FFVII, but some examples would be nice.

How is it outdated?

Didn't say that, but considering I don't know many top quality, turn-based, AAA games in the last few years, I thought the question was an interesting one.



TheBlackNaruto said:
Scoobes said:
For all the people saying turn-based isn't outdated, what would you consider a good example of a turn-based battle system in a modern AAA title?

Not saying I agree as I think a modernised, turn based system could still work for FFVII, but some examples would be nice.


Lost Odyssey for the 360. Something like that would work.

Don't really know the battle system Lost Odyssey used but it's also a little older then I was expecting. Wasn't it a 360 launch window release?

Either way, what's the battle system like?



Ka-pi96 said:

Metacritic scores? Final Fantasy XIII is one of the two best examples of how far apart critic and public opinion can be (the other being GTA IV).

If you mean that public opinion = angry mob on the internet then sure ...



Nem said:

I think you went on a tangent there. This isnt about the FF series, its about FF7. You said its combat system was similar to XIII and i disagreed.

But yeah... again this idea that taking turns is "stupid". I guess chess is stupid, i guess risk is stupid, checkers are stupid, every board or card game is stupid. Why? Because it doesnt fit your preconception of everything needing to be the same? Games are about fun, not about realism, something that seems to be forgotten these days. Strategy games exist, civilization exists and isnt "stupid" for using turns. Tactics games exist and use turns and they arent "stupid". JRPG's with turn based have existed for the longest time and they aren't "stupid".

What is "stupid" is the concept that every game must conform to reality and not be its own thing. There are many limitations to ARPG's aswell, beeing the main that you can only control one character at a time. This disconnects you from the rest of the cast alot more. Also, i'm sure they could use the envyronment aswell in ATB if they wanted. There is a defend option that can be used for the same purpose. It can just as easily be programmed for the character to run behing cover. Is it that important that you manually move your character there?

If we go by this logic, every game must be an action game. Things would get boring faster than they already do. FF7 does not represent the future of the FF series. It represents the past. I don't understand the urge to gut it like a fish and make it something its not.

Games are about fun and an ARPG is way more interesting than a turn-based one ...

No one's asking every game to conform to reality. It just makes more sense in FF's case to have an intuitive combat system. Been able to control only one character at a time is not a HARD limit. Sure it's harder to control multiple characters in an ARPG but some of them can allow you to customize the AI to your liking or you can send out individual commands in a frozen tactical mode. 



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Ka-pi96 said:

I'm not quite sure you can just call it an 'angry mob' when it seems to be the overwhelming majority. The prevailing opinion seems to be that Final Fantasy XIII just isn't very good, or at least not when compared to its predecessors. Sure there are some that really liked it but they seem to be few and far between.

Overwhelming majority ? The so called "prevailing" opinion only exists on the internet. Nearly none of the gaming community here represents what's reflected outside in the real world ...

For a 40-50 hour game that isn't "very good" it sports a 41% completion rate ... 



Scoobes said:
TheBlackNaruto said:


Lost Odyssey for the 360. Something like that would work.

Don't really know the battle system Lost Odyssey used but it's also a little older then I was expecting. Wasn't it a 360 launch window release?

Either way, what's the battle system like?


Yeah it was close to a launch game but by far one of the best RPGS of last gen and one of my favorite 360 games top 5 actually.

It was turn based, used a front and back row system.



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

Ka-pi96 said:
Scoobes said:
For all the people saying turn-based isn't outdated, what would you consider a good example of a turn-based battle system in a modern AAA title?

Not saying I agree as I think a modernised, turn based system could still work for FFVII, but some examples would be nice.

Unfortunately there haven't been many lately, kind of why FF7 retaining the turn based format is so important to me.

But some examples of good ones in recent years are: Lost Odyssey, Valkyria Chronicles, South Park Stick of Truth, Child of Light, Bravely Default, Persona 4 Golden (and hopefully Persona 5 too), Wasteland 2, The Banner Saga & probably some more I can't think of right now. Ok, some of those aren't AAA but they were all highly rated and well received by fans. And there is also Xcom too, not an RPG but it still uses a good turn based battle system.

XCom is a real good example of a deeply strategic turn-based game (even if it's not a RPG). I would spend so much time figuring out the perfect move but pulling off a perfect mission where your whole team survives was so satisfying.



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Ka-pi96 said:

On PSN Profiles? A site for trophy hunters and completionists?

Sony have it as 28%, which is still pretty good actually but by the 13th entry in a franchise you'd expect the majority of people buying it to be fans of the franchise so it makes sense that they would want to complete it. Also, I didn't say people outright hated it or refused to complete it or anything, I said that it seems people didn't think it was good when compared to its predecessors. Ask Final Fantasy fans which FF game is their favourite and how many will answer with 13? Sure, there will be a few like I said, but it will be much smaller than pretty much every entry in the franchise since it became popular around #6/7.

We can apply that same logic to GTA IV or Red Dead Redemption ... 

We have tons of Rockstar fans from games like GTA III and San Andreas but we would expect the majority of them to buy and complete the aforementioned games yet both feature a completion rate of less than 30% when last reported so what happened there ? 

We can apply that same question to FFIX or FFXII. Pretty much every FF except for VII, VIII, and X gets sidelined ... 



the-pi-guy said:
Scoobes said:

Didn't say that, but considering I don't know many top quality, turn-based, AAA games in the last few years, I thought the question was an interesting one.

Aside from Pokemon, most big games have begun to sway away from turn based gameplay.  

I don't even think that's for sales reasons.  Final Fantasy VII, X, and VIII are the best selling Final Fantasy games, XIII might be 3rd now with PC.  

(I honestly can't name many turn based games at all.)

But then there's also Persona, and I can't think of much else right now.  

Regarding Pokemon, you'd think Square Enix would recognize that turn based games still sell a lot world wide; even if just the popular ones; and FF is still popular.

 

SE is making the wrong assumption in that turn based games are out and action RPGs are in (if they are making FF7 an ARPG).  

They arn't being bought because SE isn't making them.  They have a cornered market here if they would just realize it.  AAA turn-based console RPGs..or hell AAA turn based JRPGS on anything except handhelds.  They have that market completely dominated.



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