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Forums - Nintendo - Miyamoto is not making hardware decisions for the NX

Miyamoto wanted the wii to support hd and was the reason the n3ds had the better 3d screen.

Why would anyone be glad he wasnt involved in hardware?



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Well, if the NX is still underpowered, I guess they can't blame Miyamoto for this...ooor, people will say he should have stepped in to stop them. One of the other.



 

              

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Great news! I admire Miyamoto-Sama, but I do not think console input is an area he should be concerned about.



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay

Perfect, now next console's fate cannot be attributed to a single guy but Nintendo itself.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Never said:
Miyamoto wanted the wii to support hd and was the reason the n3ds had the better 3d screen.

Why would anyone be glad he wasnt involved in hardware?

Because wanting the Wii to support HD solves nothing and jeopardizes the sucess of the Wii by increasing its price point by $150+. The right move was to do R&D into HD development and to increase their workforce accordingly in 06-08 when they knew the DS and Wii were going to be successes (ie. had the money).

I've said this before, but I'll say it again: between 2010 and 2012, Nintendo had 3 platforms to support simultaneously (Wii/DS/3DS until 2011, Wii/WiiU/3DS after 2011). The Wii was dead after 2011's Skyward Sword, and had a barren release schedule since 2010, they flubbed the 3DS's launch with too few games and too high of a price (it recovered with a price cut coinciding with MK7 and co). And they managed to drop the ball with the Wii U too. After promising to end droughts, there wasn't anything until Pikmin 3 in August 2013. The point is that's he's looking at the hardware when he should be looking at management.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

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Thank heaven. :O



Yaaaaay! We are less doomed.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

rakugakist said:
I feel like many of you on here are too young, or simply don't remember Miyamoto's contributions to Nintendo hardware.

And wow, the WiiU isn't as successful as the Wii. Nothing to do with Miyamoto, it wasn't advertised correctly, given a horrible name, and most people didn't realize it was even a brand new console.

Miyamoto develops the software, but lets not give him any input on the hardware he is working for? I don't get why there is so many cheers for this. Am I just completely off the wall? I guess so...

I think there are several factors being discussed here under the one banner.

I don't want Nintendo producing a console for the west, nor do I want they creating a console just for Japan.  Their approach needs to be more balanced, particularly in the realm of home consoles where the Japanese market has shrunk to almost nothing. Software similarly so. I want Nintendo to produce their classic Nintendo-esque franchises but if they aren't going to create a third-party friendly environment the onus is on them to either develop or outsource the development of software that, at least superficially, caters specifically for the western market and for the older demographic. They've even got franchises in their catalogue that would largely fit the bill, but they don't use them.

I personally have no problem with the Gamepad, I quite like it but I also see the perspective that it can be seen as superfluous, particularly so when many of Nintendo's own franchises make little use of the pad besides for off-tv play. That aside, interface is one thing, the silicon is another. The WiiU console did not need to be so small and did not need to work on 35watts of power. Who actually asked for that? Why did it need to be Power PC based? Why only 1gig of RAM for games? Even if it could be argued that all these things were vitally important to produce the small, efficient console demanded by the Japanese market... that's only 20% of their market. I'm not a hardware guy but Nintendo could probably have produced a larger console with 2-3 times the power, with more RAM. This could have been achieved using largely off the shelf (X86) parts, saved money on R+D associated with their custom silicon and had something that could have easily gotten third party ports both due to the alignment of architecture and the fact that the console was in the same ball park as the PS4 and XB1, power-wise. So when I'm pleased about Miyamoto not being involved in hardware, I'm talking about the silicon, of course it makes sense for the game designers to have a say on the interface.

I'm all for Nintendo innovating, I'm all for them trying new things, I'm all for their unique software, I don't mind them experimenting with interfaces but they also need pay some attention to the fundamentals.  A completely unique interface and hardware are fine when you are the market leader but when it falls flat you are left with a console that simply won't measure up in the eyes of the average consumer, and when pitted against the new market leader and second placed console, looks like the odd man out. Miyamoto, by his own admission, doesn't play games.  I think it's probably part of what makes him a great game designer but also part of the reason I don't feel he is well positioned to be contributing to a global console strategy.

I say:

- Get the best hardware you can get for your pricepoint $300/350, using largely standard parts.

- Get your dev tools sorted out from the outset (WiiU copped alot of bad press for this from the outset)

- Unify your console and handheld environments so where applicable cross buy and cross play can occur (why can't I play 3DS games on my Gamepad?)

- Sort out your virtual console, properly, once and for all. It's a virtual goldmine that's presently being used as a chamber pot. (I want to play F-Zero GX at 720/1080p) - put a couple of decent sized teams on this, designers and coders, and give me access to your back catalogue ( I want to play it)

- Miiverse is great, MK8 online is great, Splatoon is great! But also give people the online features they demand.  I'm a parent, if I don't want my kids using voice chat I'll turn it off! Cross-game chat, I don't care but some do.

Do these things right, then ON TOP OF THIS give people something they don't expect. Then people will buy your home console, then some of the third parties will start to come back and then things can get interesting.

(this ended up being much longer than I initially anticipated)



Roma said:

blaming success/failure  on a single man is stupid

people hoping for a regular controller can forget about it. Nintendo has already said they aren't talking about how the NX works so that their competitors won't have the time to copy them. that means it will have something new to it


But he has done things for better or worse that led to certain failures within Nintendo. He insisted on motion controls for Skyward Sword. He made Wii Music. It seems like he gets a idea in his head and he insists on it. Not being flexible when it comes to hardware most likely led to Wii U becoming what it became.



BlueSlippySocks said:
I still laugh at the fact that even when Nintendo creates new ways too play, people bitch about it while crying about lack of innovation in the industry.. So Nintendo decides to provide alternative control options Wiimote/Nunchuck,Classic/Pro... TOO MANY CONTROLLERS NINTENDO!!!!


doesnt help when the alternative kinda sucks