Azzanation said:
Halo 2 not only runs smoother, its sound is on another level to Killzone SF, the guns actually sound like real guns, google it. Killzone looks nice but so does Halo 2. Also the effects are next gen effects. You have clearly not played Halo 2 anniversary. Killzone SF also offers inferiour AI which also adds up to more processing. The screen shots of Halo 2 look as good if not better then most next gen FPS games, also Halo 4 on the 360 actrually looks better then games like Thief which came out on the PS4/XB1. I suggest you start playing the games before claiming one has better shadows, lighting and sound, i give all those 3 categories to Halo 2 remaster. Add in the smoother frame rate and high level of AI and Halo 2 is up there with next gen FPS games.
https://www.youtube.com/watch?v=LnP5tyx-k0o Listen to the differences. Thats next gen sound effects, and the best gun sounds iv heard in a FPS game to date.
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1. I've played every Halo game, including Halo 2:A. I'm actually quite a fan of the series.
2. You think the audio, and lighting are better in Halo 2:A than in KZ:SF? Are you being serious? Heres a link to an article I think you should read.
http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall
Killzone uses an audio system called MADDER (Matterial Dependent Early Reflections) which in essence means that the sounds react to the objects around it, bouncing off matterials in the same way real sound does. It's a much more advanced system than the simple small space/open space most games use.
Your claim that the lighting is better is especially ridiculous. SF has what is still probably the best lighitng in any console game. Halo 2:A has an extremely bare bones lighting model.
Killzone uses a physical, volumetric lighting model that works in a similar way to the MADDER audio model. Meaning that light bounces off of objects in a realistic way based on the type of object it is. You should read through the article I linked above, it's actually very impressive.
https://www.youtube.com/watch?v=CuWWdiLlhyg
That's the video in the article that shows off the audio system, but it also does a great job of showing off the games lighting system. Especially in the forrest level.
Compare that to this video,
https://www.youtube.com/watch?t=250&v=4R6nB6YU8gk
The lighting is little more than a change in shading, and the audio hardly reacts to the enviornment at all. Oh, and since you mentioned AI, I'd like to point out the jackal walking straight at a wall at 3:50. Or the fact that the Halo ai mostly consists of the enemies jump from side to side until you get close enough for them to either melee or jump back.
What does add up to more proccesing though, is the significant amount of things that are going on at any given time. On top of the hugely more advanced audio and lighting systems, the levels in SF are filled with way more plant life than in the Halo 2:A levels, and where in Halo they are just stationary objects, in SF they react to things in the enviornment like wind of explosions, or someone walking through them.
I have ask, have you played Killzone: Shadow Fall?
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