kitler53 said:
StarOcean said: ..
Being condescending isn't something I'll tolerate. It wasn't a threat either nor was it to prove a point.
VR is meant to be real, hence reality in the name. It's a pointless gimmick like 3D otherwise.
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oh really?
go read a real definition of VR and then go read some impression of what's on the "Chuck-E-Cheese" devices and then please post your appology.
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It does fit the definition, but VR has a long way to go.
Visual aspect is still lacking on a few points, resolution being a main one but also minimum/maximum brightness, you can for example look up at the sun in a morphesus/occulus game with no issue, needs a backlight passthrough for pixels to be a variable between 0 and 7200 lumens at least.
Next is that visual is only one piece of the puzzle, audio needs to be improved, thankfully were getting closer to a point where sound systems can emulate binaural conditions through software, when such systems can take into account the virtual geometry around you then we'll be set for that too.
Last but not least is highly unlikely going to be solved for a entry level consumer unit, would require multi axis tracking gloves and something similar to kinect to track body motion, and either suspension of the body or a rolling surface with partial weight suspension in order to allow free movement to effect the ingame avatar.
Without them, it meets the VR definition, but falls way short on the actual implamentation.