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Forums - Gaming - Virtual reality is an official succes

RenCutypoison said:
Vengeance1138 said:


Considering it took years of R&D to make and even work properly and the fact that before the VR explosion there was nothing like it on the market anywhere. I'd say it's pretty damn cutting edge tech. If it's so simple why don't you just make one yourself in your basement?

Also I can't believe you said it's "not about the experience", in gaming it's ALL, 100% about the experience. Always. All the time.


A lot of things take years of R&D but aren't revolutions anyway. The current homeconsole generation is the perfect example of this.

Eyetoy was a great experience look how far it went. Current VR is an eyeTOY. I'm waiting for the kinect.


Integrating Morpheus with a steering wheel comes closer to my opinion (actually racing with a racing wheel comes quite close already, due to ffb :p). But creating a display with a gyroscope for headtracking isn't the most diffcicult part, mae it light, comfortable and integrate with technologies as move is. Eyetoy, Kinect and PS camera are pretty cool though, eyetoy was mindblowing for it's time.



Please excuse my (probally) poor grammar

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Reggie who?

Also no, in its current state no





In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

The way the op seems to describe reggie is the way you could describe anyone.

"Because if Nintendo says something isn't big like Third party support, HD gaming, graphics, DVD/Blu ray placback, online multiplayer it usually is"Lets do Sony from last generation:


Because if Sony (Jack Tretton) says something isn't important like price point, motion controls, touch screen controls, and Grand Theft Auto Exclusivity it usually is. 


And yes he has quote regarding Grand Theft Auto.

I can do microsoft as well. 

Add: Also guess what I didn't make up my things, like you did. Touch screen one, might have been another member of Sony group with the first year of the PSP.

 

Given right now I don't think virtual reality is a gonna be a thing, given my reasoning is price. I do not share the same views as Reggie. 



 

Oh Reggie



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Virtual reality still doesn't catch my attention....  



StarOcean said:
..

Being condescending isn't something I'll tolerate. It wasn't a threat either nor was it to prove a point. 

VR is meant to be real, hence reality in the name. It's a pointless gimmick like 3D otherwise. 


oh really?

 

go read a real definition of VR and then go read some impression of what's on the "Chuck-E-Cheese" devices and then please post your appology.



the-pi-guy said:

How is it not about the experience?  

@bold, I'm less certain of that.  Consider what would be required. Either A.) plugging something into the brain, B.) drugs, C.) perhaps sending waves into the brain.  

B and C could be very dangerous, and A could be dangerous in different ways.  


Actually using a screen so close to the eyes would have been crazy dangerous for play sessions of 1-2 hours 20 years ago too !

C is possible by putting the device Up the spinal cord, so that it get the electrmagnetic waves from nerves donc the spine (moves) and send electromagnetic waves limited to the reptilian part of the brain (senses, no touching emotions or thinking) and controlling the strength of sent electromagnetic waves on hardware directly. Thus certified hardware would be deemed as safe from frying brains. (wishful thinking than science here lol)

The biggest issue for this kind of future is people being affraid of "plugging" their brains. Transhumanism scares a lot of people already, including cllever people like Stephen Hawking or Bill Gates. This fear is mostly based on speculative fiction though.



kitler53 said:
StarOcean said:
..

Being condescending isn't something I'll tolerate. It wasn't a threat either nor was it to prove a point. 

VR is meant to be real, hence reality in the name. It's a pointless gimmick like 3D otherwise. 


oh really?

 

go read a real definition of VR and then go read some impression of what's on the "Chuck-E-Cheese" devices and then please post your appology.

It does fit the definition, but VR has a long way to go.

Visual aspect is still lacking on a few points, resolution being a main one but also minimum/maximum brightness, you can for example look up at the sun in a morphesus/occulus game with no issue, needs a backlight passthrough for pixels to be a variable between 0 and 7200 lumens at least.

Next is that visual is only one piece of the puzzle, audio needs to be improved, thankfully were getting closer to a point where sound systems can emulate binaural conditions through software, when such systems can take into account the virtual geometry around you then we'll be set for that too.

Last but not least is highly unlikely going to be solved for a entry level consumer unit, would require multi axis tracking gloves and something similar to kinect to track body motion, and either suspension of the body or a rolling surface with partial weight suspension in order to allow free movement to effect the ingame avatar.

 

Without them, it meets the VR definition, but falls way short on the actual implamentation.



Tachikoma said:
...

It does fit the definition, but VR has a long way to go.

Visual aspect is still lacking on a few points, resolution being a main one but also minimum/maximum brightness, you can for example look up at the sun in a morphesus/occulus game with no issue, needs a backlight passthrough for pixels to be a variable between 0 and 7200 lumens at least.

Next is that visual is only one piece of the puzzle, audio needs to be improved, thankfully were getting closer to a point where sound systems can emulate binaural conditions through software, when such systems can take into account the virtual geometry around you then we'll be set for that too.

Last but not least is highly unlikely going to be solved for a entry level consumer unit, would require multi axis tracking gloves and something similar to kinect to track body motion, and either suspension of the body or a rolling surface with partial weight suspension in order to allow free movement to effect the ingame avatar.

 

Without them, it meets the VR definition, but falls way short on the actual implamentation.

i won't argue that the current VR is perfect but neither was the ps1 era of 3D gaming.  it was awkward at first but still an amazing and new experience to see things in 3 dimensions instead of 2.  ps2 was really a refinement of those core ideas as developers learned more about what works and what doesnt. 

project morpheous is a gen 1 device.  it will get revised and improved as experience is gained but just having the world i'm playing in respond to the movement of my head is a massive leap in immersion to convince me i'm actually in this virtual world.  next gen will be much more refined but the core ideas are here and now.