Hiku said:
Costing $600 dollars is a much worse situation than WiiU was ever in. That's way way above what most people wanted to pay for a console. That's why they lost so much of their 150m marketshare to Xbox 360. They had to reduce the costs by a lot more than Nintendo would have had to do to make it attractive to the consumers, which Nintendo could have taken a big step towards by removing the Gamepad and making it optional. But they never did. Nintendo had time to do something about the WiiU, but they remained passive for the most part, and decided it was enough to be profitable.
Anyway, it was an example of why its not a fairy tale to invest money that you know you're not going to make back, for the sake of the future. Not an exact comparison of the situations. You forget that I wasn't talking about spending that kind of money to save the WiiU. I was talking about spending a much smaller amount to make at least one or so additional quality game, after promising fans continued support. Some of those funds could come from simply not wasting resources on games like Metroid Ball and Animal Crossing Party.
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I knew you'd come back with the price. But that was the main hurdle. That's something that can easily be handled. Yes, negative returns might happen, and they certainly did for Sony, but it's not as bad as being the complete odd one out. That's Nintendo's Wii U. The Wii U did have a fairly expensive price-tag for a Nintendo system, but it wasn't that exorbitant.
Besides, the price isn't what's killing the Wii U; it's the Wii U that's killing the Wii U. It's a toxic console that no one wants. The idea is unappealing in general and it's, although I don't care, definitely behind graphics-wise when compared to the other two. You can't fix that when the console's already released. (Actually you can, by killing it off.) Being profitable is the smart decision with the Wii U because it was obvious within weeks after it launched that no one wanted it. Yeah, yeah, get rid of the Gamepad. But then what's the Wii U? A poorly designed, already out-dated console with no third-party support. It was a gonner right out of the gate.
And on Metroid Ball and Animal Crossing: Amiibo Festival being cut in order to free up some money: I doubt those cost much to make in the first place. Especially Metroid Ball, it's a spin-off using a cheap engine. You wouldn't get very much game out of using the funds from those two.
Look, I know what you're getting at. Nintendo could've invested more. It could've made a difference. But today, right now the best idea is to ride out the storm that is Wii U. It's too late.