MDMAlliance said:
@Bold: Except if you aren't buying it, you didn't pay money for it. That only applies for if the content itself isn't very good/faulty.
And no, it doesn't make sense to hold Nintendo to a different standard, because the standard you're referring to is different. Also, calling this a great disservice is a huge exaggeration. The prices aren't insane, they just seem high to the consumer. Objectively, they are actually pretty low.
Also, your Injustice example is not true. Many games that do NOT have DLC drop down to lower prices as well. It has nothing to do with making it up with DLC. They drive down the prices because that's what they need to do to drive up sales. It's especially important for games with DLC because it then lets more people have access to said DLC. Nintendo doesn't drop their prices because they believe customers will buy it regardless. The same doesn't apply to games like Injustice. That goes doubly so when you consider that many people EXPECT the game to drop and wait for it.
Saying Nintendo has no need for "such high DLC prices" (hyperbole), they price it separately from their other sources of income. That's like saying that you made something and sell it, then you make another thing that can go with it, but because you're making money on other things, it shouldn't be priced as much.
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Quite the contrary, it is because I am buying it that I am very critical of it. You see, in the competitive field of smash bros., it is a very good idea to have the entire roster for obvious reasons (making counterplays, getting a feel for how the character plays, etc...). You think I am going to ignore ryu when his combo oriented gameplay may make him a force to be reckoned with?
Objectively, the price is insanely high. For $20 you get 4 characters and 3 stages. That is ridiculous. Compared to fighting games, the dlc may seem reasonably priced, but compared to games in general, fighting games have overpriced dlc.
Since the price of dlc usually remains at the same price, I would believe that producers would make paid dlc to counteract falling prices (among other reasons).
"many people EXPECT the game to drop and wait for it." That is precisely why producers would make overpriced dlc.
Point is, smash bros was launched at a high price, is now a high price, and will be a high price (unlike most other games), so why make high priced dlc that quite clearly hurts your consumers. Just because you sell a $70 game for $60 does not mean you should sell $2 dlc for $5.