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Forums - Gaming Discussion - Nintendo and Smash's Latest DLC: Is Sakurai and Nintendo Going Too Far?

 

Is the DLC too expensive?

Yes 217 66.56%
 
No 109 33.44%
 
Total:326

People, you need to consider a couple of extra things about Ryu's inflated price:

1) Ryu is the propery of Capcom. He don't come free, and I doubt he come cheap.

2) Ryu comes with a new stage. A stage is priced at $1-2 in SSB. So when you subtract that, Ryu's price is right in line with everyone else's. And unlike the others, he's completely original, both in terms of debuting in Smash for the first time and having his own moveset.



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Well, Smash is a fully featured game BEFORE the DLC. So I guess it's buy what you want.



MDMAlliance said:
This thread reveals to me how much people don't understand the business, and how entitled people have become. While I do understand as a consumer that the prices seem steep, especially considering the original game costs vs the price of the DLC content. However, a lot of you guys really don't understand how or why it's priced the way it is. Saying it's a "cash grab" just shows how little you understand, because OF COURSE it is. That's the point of paid DLC. Any DLC that you pay for is meant to be for profit. Do you really think Nintendo is doing this to service the fans? Smash Bros is a big series, of course they will want to profit off of it after release.

Nintendo isn't screwing the customers over either, since the game as it was when released was a full game, not game that had things taken out so they can be put back in and be charged for. You can make the argument that it should be cheaper, because as a customer you feel like the value of the content is lower. Problem is that the costs that went into making that content available plus the expected amount of people who get it also goes into how they think it should be priced. They give it a price that they expect to yield the most profit.

Most other companies are going to be the exact same way. Saying Nintendo is going too far for doing what companies do is holding them to a standard that doesn't make sense. It makes more sense if you guys were actually a majority when it comes to purchasing DLC. Many of you probably don't buy DLC much to begin with.

- I would assume that paying money for content allows us to be entitled. Most video game decisions  are cash grabs, but only the ones labeled as anti-consumer are widely labeled as "cash grabs" by the gaming community.

you are right in saying that they are not screwing us over in sending in an unfinished game. In fact, they have done us a great service by shipping a game that has gone above and beyond in content. However, them doing us a great service in the past does not deny the fact that they are doing us a great disservice now. At first, people were skeptical about Nintendo's dlc, now people are getting annoyed at some of the dlc, whose to say that in the future people won't get infuriated by their dlc (like every other company).

It also makes sense to hold Nintendo to a different standard when Nintendo themselves don't follow the standard set before them. E.g. Injustice costed $60 when it came out, and now can be found for under $20 (they make up for this by high dlc prices). Smash bros launched at $60 and 2 years later will cost $60 (they have no need for such high dlc prices since the cost of their games usually don't go down, and since they already have highly priced amiibo as add on content).



midrange said:
MDMAlliance said:
This thread reveals to me how much people don't understand the business, and how entitled people have become. While I do understand as a consumer that the prices seem steep, especially considering the original game costs vs the price of the DLC content. However, a lot of you guys really don't understand how or why it's priced the way it is. Saying it's a "cash grab" just shows how little you understand, because OF COURSE it is. That's the point of paid DLC. Any DLC that you pay for is meant to be for profit. Do you really think Nintendo is doing this to service the fans? Smash Bros is a big series, of course they will want to profit off of it after release.

Nintendo isn't screwing the customers over either, since the game as it was when released was a full game, not game that had things taken out so they can be put back in and be charged for. You can make the argument that it should be cheaper, because as a customer you feel like the value of the content is lower. Problem is that the costs that went into making that content available plus the expected amount of people who get it also goes into how they think it should be priced. They give it a price that they expect to yield the most profit.

Most other companies are going to be the exact same way. Saying Nintendo is going too far for doing what companies do is holding them to a standard that doesn't make sense. It makes more sense if you guys were actually a majority when it comes to purchasing DLC. Many of you probably don't buy DLC much to begin with.

- I would assume that paying money for content allows us to be entitled. Most video game decisions  are cash grabs, but only the ones labeled as anti-consumer are widely labeled as "cash grabs" by the gaming community.

you are right in saying that they are not screwing us over in sending in an unfinished game. In fact, they have done us a great service by shipping a game that has gone above and beyond in content. However, them doing us a great service in the past does not deny the fact that they are doing us a great disservice now. At first, people were skeptical about Nintendo's dlc, now people are getting annoyed at some of the dlc, whose to say that in the future people won't get infuriated by their dlc (like every other company).

It also makes sense to hold Nintendo to a different standard when Nintendo themselves don't follow the standard set before them. E.g. Injustice costed $60 when it came out, and now can be found for under $20 (they make up for this by high dlc prices). Smash bros launched at $60 and 2 years later will cost $60 (they have no need for such high dlc prices since the cost of their games usually don't go down, and since they already have highly priced amiibo as add on content).

@Bold:  Except if you aren't buying it, you didn't pay money for it.  That only applies for if the content itself isn't very good/faulty.

And no, it doesn't make sense to hold Nintendo to a different standard, because the standard you're referring to is different.   Also, calling this a great disservice is a huge exaggeration.  The prices aren't insane, they just seem high to the consumer.  Objectively, they are actually pretty low.  

Also, your Injustice example is not true.  Many games that do NOT have DLC drop down to lower prices as well.  It has nothing to do with making it up with DLC.  They drive down the prices because that's what they need to do to drive up sales.  It's especially important for games with DLC because it then lets more people have access to said DLC.  Nintendo doesn't drop their prices because they believe customers will buy it regardless.  The same doesn't apply to games like Injustice.  That goes doubly so when you consider that many people EXPECT the game to drop and wait for it.

Saying Nintendo has no need for "such high DLC prices" (hyperbole), they price it separately from their other sources of income.  That's like saying that you made something and sell it, then you make another thing that can go with it, but because you're making money on other things, it shouldn't be priced as much.



DLC prices should be proportional or at least close, to the amount of content.

For example, let's say the game has 20 characters and 10 stages (let's ignore everything else to make it better for Nintendo). Each character / stage should cost 2 dollars if the full game costs 60. It makes no sense to pay up to 6 dollars for a single character, fucking ridiculous.

At least bundle all characters / stages and make it cheaper. Don't unveil them yet, but tell us that with the price we are paying we will get them in the future, like it happened with MK8 or HW.

The game will end up costing around 120 dollars (double the entry price and adding much less than 10% ofe xtra content to the original package) plus all the Amiibo's, controllers/adapters you need to buy to play the full experience and that you have to buy both the 3DS and Wii U versions to play the full game.

They are even charging for the 3DS app that let's you control the Wii U game. Pathetic.



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MDMAlliance said:

@Bold:  Except if you aren't buying it, you didn't pay money for it.  That only applies for if the content itself isn't very good/faulty.

And no, it doesn't make sense to hold Nintendo to a different standard, because the standard you're referring to is different.   Also, calling this a great disservice is a huge exaggeration.  The prices aren't insane, they just seem high to the consumer.  Objectively, they are actually pretty low.  

Also, your Injustice example is not true.  Many games that do NOT have DLC drop down to lower prices as well.  It has nothing to do with making it up with DLC.  They drive down the prices because that's what they need to do to drive up sales.  It's especially important for games with DLC because it then lets more people have access to said DLC.  Nintendo doesn't drop their prices because they believe customers will buy it regardless.  The same doesn't apply to games like Injustice.  That goes doubly so when you consider that many people EXPECT the game to drop and wait for it.

Saying Nintendo has no need for "such high DLC prices" (hyperbole), they price it separately from their other sources of income.  That's like saying that you made something and sell it, then you make another thing that can go with it, but because you're making money on other things, it shouldn't be priced as much.

Quite the contrary, it is because I am buying it that I am very critical of it. You see, in the competitive field of smash bros., it is a very good idea to have the entire roster for obvious reasons (making counterplays, getting a feel for how the character plays, etc...). You think I am going to ignore ryu when his combo oriented gameplay may make him a force to be reckoned with?

Objectively, the price is insanely high. For $20 you get 4 characters and 3 stages. That is ridiculous. Compared to fighting games, the dlc may seem reasonably priced, but compared to games in general, fighting games have overpriced dlc.

Since the price of dlc usually remains at the same price, I would believe that producers would make paid dlc to counteract falling prices (among other reasons).

"many people EXPECT the game to drop and wait for it." That is precisely why producers would make overpriced dlc.

Point is, smash bros was launched at a high price, is now a high price, and will be a high price (unlike most other games), so why make high priced dlc that quite clearly hurts your consumers. Just because you sell a $70 game for $60 does not mean you should sell $2 dlc for $5. 



I agree it's too expensive. The pandora's box of DLC has been truly opened up now.



Also, there best be a GOTY edition that includes all DLC.



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Like everything its nice to have choice, Ryu and the inkling costumes interest me, the others im not fussed about. There will be people who prefer Roy etc, its nice to have a lot of content to choose from than be lumbered with sparse DLC you have no interest in.



More expensive than Street Fighter 4 upgrades but not too bad at all, really.



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