>3D comes out in games (and movies)
The public: "THIS WILL REVOLUTIONISE EVERYTHING!"
3 years later: "Eh, who cares."
It seems like 3D went from being essential to being a choice that nobody really cares too much about. Gives people headaches, often feels shoehorned in, makes things more expensive, etc. People often skip 3D movies because the extra ticket price isnt worth it and there's barely any 3D games outside 3DS. 3D tv hasnt really caught on either. Not to mention it is still quite clunky.
>Motion Control comes out in games
The public: "GAMING WILL CHANGE FOREVER!"
3 years later: "Oh dear lord please dont let this have motion control."
Motion control went from being a peek into the future of gaming to a mostly opitional control scheme that's massively hated. It's hated so much that both Ninty and Microsoft got screwed trying to push it. MS more than Ninty, hilariously sadly. Motion control and the fancy pants "No controller gaming" of Kinect is something tonnes of people want gone completely, which is a far cry from when it came out. Not to mention it's still quite clunky.
>Virtual Reality comes out in games and "social networking" (thanks, Facebook.)
The public: "THIS CHANGES EVERYTHING"
3 years later: ?????
So will VR become a passing fad or somethig that clearly came out too early? Or will it really cement it's place in the future of gaming and media?
I'm kinda leaning to passing fad. But we'll see.