| Protendo said: I was a stay away type. |
Broke up my comment because I didnt want it to be too long but I have to say this too.
VR Portal sounds incredible

What do you think? | |||
| Here to stay! | 32 | 40.00% | |
| More like stay AWAY am I right? ha ha | 48 | 60.00% | |
| Total: | 80 | ||
| Protendo said: I was a stay away type. |
Broke up my comment because I didnt want it to be too long but I have to say this too.
VR Portal sounds incredible

virtual boy killed VR for how many years? I think these VR headsets will do the same in gaming. then 20 years from now when the tech is much better it will resurface.
Normchacho said:
It's not like lag is immeasurable . Latency (or lag) is measured in miliseconds and the teams working on VR have found that getting latency under 20 ms seems to be the magic threshhold. A threshold that's been hit by the Oculus Rift, Project Morpheus, and the HTC Vive already. In fact, I've found very few recent accounts of people getting sick from using VR. Also, have you watched people play things like London Heist or especially The deep (that shark cage demo) ? There are some people who move their heads around pretty quickly. |
I have, and in both there isn't really much there. What happens when someone plays a game as intricate, big, and active as AC Unity and it starts frame skipping? I agree with you as far as small niche built from the ground up titles are going to do very well on the hardware, but will do little to really ebb the core base of gamers.
*Edit* and just check out how awkward and clunky this looks.
As it stands right now VR is a gimmick.
But I hope devs support it with worthwhile games so it is here to stay.
| Australian Gamer (add me if you like) |
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Of course, it will end up like every gimmick, it could last one generation like Wii but not forever, it will always be a casual gimmick with dedicated games making you more spectator than actor
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
bigtakilla said:
I have, and in both there isn't really much there. What happens when someone plays a game as intricate, big, and active as AC Unity and it starts frame skipping? I agree with you as far as small niche built from the ground up titles are going to do very well on the hardware, but will do little to really ebb the core base of gamers. |
AC Unity? A game could not be allowed to launch on VR in the state Unity was in when it came out. Which I honestly see as a good thing. VR requires absolute perfect performance from it's games which is pretty antithetical to what we've seen from many major games so far this gen.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
Normchacho said:
AC Unity? A game could not be allowed to launch on VR in the state Unity was in when it came out. Which I honestly see as a good thing. VR requires absolute perfect performance from it's games which is pretty antithetical to what we've seen from many major games so far this gen. |
Lol, I agree. Would be interesting to see what devs do with this. I'll give it that.
| oniyide said: I dont think anyone really thought that 3d was going to blow the door of off gaming hinges. Id like to see some posts of that. Motion was much more popular but IMO anyone who thought about it for a sec would have come to the conclusion that motion would diminish since it only really benefitted a few genres of gaming. Vr could be used with more than gaming, so we'll see |
True, but in the gaming space I think it will be like motion controls. There will be a very select few titles, half will not be good or worth the money, there will be some true gems but won't sell anywhere near what it cost to make them, and the whole idea will get swept under the rug (again only talking about the gaming side of it) by the next gen. Then, if by miracle someone wants to keep it, it will have to be sold as a periferal which pretty much seals its fate as something practically no one develops anything for.
I feel the same way you do when it comes to VR gaming. It feels so simular to Motion control gaming. It's a great concept in the begining, then every other tech company floods the market with half baked tech, then they try to shove it down our throats, and it eventually fades out. This happened with 3D with 3D movies, 3D TV, 3D games and eventually everyone stops caring. i am not shooting down the idea of VR, i think it'll have a small, loyal, niche market. But, i do not see it catching on. If the price tag is actually 700 bucks and the rig needed to run it is somewhere in the thousands it will not catch on to the majority of the public. People forget, we're still coming out of a ressession. Yet, i have been wrong before who knows!
| Cobretti2 said: virtual boy killed VR for how many years? I think these VR headsets will do the same in gaming. then 20 years from now when the tech is much better it will resurface. |
Nintendo was too ahead of thier time
| Aerys said: Of course, it will end up like every gimmick, it could last one generation like Wii but not forever, it will always be a casual gimmick with dedicated games making you more spectator than actor |
That's another problem I have with it. This is especially true for people wo may want to play in a group locally, or watch thier friends and family play.
