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bigtakilla said:
Normchacho said:

It's not like lag is immeasurable . Latency (or lag) is measured in miliseconds and the teams working on VR have found that getting latency under 20 ms seems to be the magic threshhold. A threshold that's been hit by the Oculus Rift, Project Morpheus, and the HTC Vive already. In fact, I've found very few recent accounts of people getting sick from using VR.

Also, have you watched people play things like London Heist or especially The deep (that shark cage demo) ? There are some people who move their heads around pretty quickly.

I have, and in both there isn't really much there. What happens when someone plays a game as intricate, big, and active as AC Unity and it starts frame skipping? I agree with you as far as small niche built from the ground up titles are going to do very well on the hardware, but will do little to really ebb the core base of gamers. 

AC Unity? A game could not be allowed to launch on VR in the state Unity was in when it came out. Which I honestly see as a good thing. VR requires absolute perfect performance from it's games which is pretty antithetical to what we've seen from many major games so far this gen.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.