Normchacho said:
It's not like lag is immeasurable . Latency (or lag) is measured in miliseconds and the teams working on VR have found that getting latency under 20 ms seems to be the magic threshhold. A threshold that's been hit by the Oculus Rift, Project Morpheus, and the HTC Vive already. In fact, I've found very few recent accounts of people getting sick from using VR. Also, have you watched people play things like London Heist or especially The deep (that shark cage demo) ? There are some people who move their heads around pretty quickly. |
I have, and in both there isn't really much there. What happens when someone plays a game as intricate, big, and active as AC Unity and it starts frame skipping? I agree with you as far as small niche built from the ground up titles are going to do very well on the hardware, but will do little to really ebb the core base of gamers.
*Edit* and just check out how awkward and clunky this looks.







