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Normchacho said:
bigtakilla said:
Yes, at the end of the day there will always be lag in turning your head and having the visuals in games move. Notice there aren't any fast paced VR demos out now where you have to move your head all over the place. They got one with a stationary dragon you attack, a girl in a room, a street luge, a shark cage, and an on rails spaceship game, ect. with any lag, having to make sudden and numerous movement is going to disorientate and nauseate. Any real amazing gaming experience just isn't going to be practical for a while yet.

It's not like lag is immeasurable . Latency (or lag) is measured in miliseconds and the teams working on VR have found that getting latency under 20 ms seems to be the magic threshhold. A threshold that's been hit by the Oculus Rift, Project Morpheus, and the HTC Vive already. In fact, I've found very few recent accounts of people getting sick from using VR.

Also, have you watched people play things like London Heist or especially The deep (that shark cage demo) ? There are some people who move their heads around pretty quickly.

I have, and in both there isn't really much there. What happens when someone plays a game as intricate, big, and active as AC Unity and it starts frame skipping? I agree with you as far as small niche built from the ground up titles are going to do very well on the hardware, but will do little to really ebb the core base of gamers. 

*Edit* and just check out how awkward and clunky this looks.