Smear-Gel said:
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Scoobes said: No, I don't think it's a fad. I see VR as becoming viewed as a whole new medium in 5-10 years time. It isn't just gaming but film, software, simulation (training for pilots, drivers of specialist vehicles etc.) and communication. There really are a whole range of possibilities beyond just gaming. The ability to literally see through someone else's eyes in film for instance will allow people to sympathise with characters in ways that are simply impossible today.
I agree
As for gaming, I see the first gen devices as barely scratching the surface. It'll be more exciting when we get games that are made specifically with VR capabilities in mind. I've seen a game being made where a morally gray choice is presented but instead of a conversation choice, the player has to interact with the environment and see the full consequences occur as they fulfil the actions. As devs and film makers get used to the new medium, we'll really see it shine.
But what about the possibility of wasted potential and poor initial decisions and reactions killing it before it has a chance to take off? That is also what happened to motion control in a way.
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Well, if VR takes off, motion control will probably see something of a resurgence. Move is being used for Morpheus, Valve have design their own "motion" controls for Vive as have Oculus for the Rift. The "waggle" version originally shipped with the Wii may have been a fad, but the technology is evolving and I wouldn't be surprised if we see it come back in a more sophisticated form.
I also think that there are enough big corps pushing this tech and enough positive marketing that initial reactions should be good. There are a good number of devs and Indies (in games, software and movies) trying out new ideas for the tech/medium to progress. Price will be the big issue at this stage which is the main barrier I see at this stage but will come down with time which is why I forsee a lag period.