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Forums - Gaming - Will VR end up like 3D and Motion Control in gaming? Or beyond?

 

What do you think?

Here to stay! 32 40.00%
 
More like stay AWAY am I right? ha ha 48 60.00%
 
Total:80
LipeJJ said:
Smear-Gel said:

Being a fad doesnt really means it disappears, but that it's popularity gets much smaller really quickly.

 

Which means that by your definition, it'd probably be a fad. A feature that becomes a part of a market that is largely the same rather than a defining feature in the future.

Well, if that's a fad, then almost every feature is one too. So yeah, going by that logic the VR will be a "fad".

Well I might have been too broad in my definition. But most fads dont die completely, I think.

 

Like, if superhero movies are a fad, the fad passing wouldnt mean the end of superhero movies, just a much smaller number and wider time between releases.



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I doubt it, even 3D was never really away. It was possible back then with crt tvs and monitors like with the sega master system. I think VR will have the most impact of the 3 and stays relevant but will never overtake normal screen gaming.



It's possible that it'll be something that'll stay, if it becomes REALLY popular, which I don't think will happen. No matter what, nothing can replace gaming with a normal controller, on a normal screen.



bet: lost

I was a stay away type.

Then I played Portal...



Slarvax said:
Sure. In the end, we always want simple ways to play, not complicated and uncomfortable.

sure that's why videogames will never beat the popularity of clasic chess games



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Smear-Gel said:

Scoobes said:
No, I don't think it's a fad.

I see VR as becoming viewed as a whole new medium in 5-10 years time. It isn't just gaming but film, software, simulation (training for pilots, drivers of specialist vehicles etc.) and communication. There really are a whole range of possibilities beyond just gaming. The ability to literally see through someone else's eyes in film for instance will allow people to sympathise with characters in ways that are simply impossible today.

I agree


As for gaming, I see the first gen devices as barely scratching the surface. It'll be more exciting when we get games that are made specifically with VR capabilities in mind. I've seen a game being made where a morally gray choice is presented but instead of a conversation choice, the player has to interact with the environment and see the full consequences occur as they fulfil the actions. As devs and film makers get used to the new medium, we'll really see it shine.

 

But what about the possibility of wasted potential and poor initial decisions and reactions  killing it before it has a chance to take off? That is also what happened to motion control in a way.

 



Well, if VR takes off, motion control will probably see something of a resurgence. Move is being used for Morpheus, Valve have design their own "motion" controls for Vive as have Oculus for the Rift. The "waggle" version originally shipped with the Wii may have been a fad, but the technology is evolving and I wouldn't be surprised if we see it come back in a more sophisticated form.

I also think that there are enough big corps pushing this tech and enough positive marketing that initial reactions should be good. There are a good number of devs and Indies (in games, software and movies) trying out new ideas for the tech/medium to progress. Price will be the big issue at this stage which is the main barrier I see at this stage but will come down with time which is why I forsee a lag period.



bigtakilla said:
Yes, at the end of the day there will always be lag in turning your head and having the visuals in games move. Notice there aren't any fast paced VR demos out now where you have to move your head all over the place. They got one with a stationary dragon you attack, a girl in a room, a street luge, a shark cage, and an on rails spaceship game, ect. with any lag, having to make sudden and numerous movement is going to disorientate and nauseate. Any real amazing gaming experience just isn't going to be practical for a while yet.

It's not like lag is immeasurable . Latency (or lag) is measured in miliseconds and the teams working on VR have found that getting latency under 20 ms seems to be the magic threshhold. A threshold that's been hit by the Oculus Rift, Project Morpheus, and the HTC Vive already. In fact, I've found very few recent accounts of people getting sick from using VR.

Also, have you watched people play things like London Heist or especially The deep (that shark cage demo) ? There are some people who move their heads around pretty quickly.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

I dont think anyone really thought that 3d was going to blow the door of off gaming hinges. Id like to see some posts of that.

Motion was much more popular but IMO anyone who thought about it for a sec would have come to the conclusion that motion would diminish since it only really benefitted a few genres of gaming.

Vr could be used with more than gaming, so we'll see



oniyide said:
I dont think anyone really thought that 3d was going to blow the door of off gaming hinges. Id like to see some posts of that.

Motion was much more popular but IMO anyone who thought about it for a sec would have come to the conclusion that motion would diminish since it only really benefitted a few genres of gaming.

Vr could be used with more than gaming, so we'll see

I'm not only talking this site? Plus, that's asking for posts from like, 7 years ago?



the-pi-guy said:

There is a tremendous amount of excitement for VR.  I think it will be a "PS4".  
We have Sony, Oculus/Facebook, HTC/Valve, Microsoft, Google, AMD, Nvidia, and many others are doing something in VR.  Either making hardware/software to make VR work better, or actually making headsets.  Those are some of the biggest names in the technology business, nothing to scoff at.  

And on the software side, we already have a gigantic list for Oculus, though a smaller list on Morpheus's side.  The reality of those lists though, is that they are still close to a year away from what they will look like on launch day.  Plus on Sony's side, we are practically guaranteed to see more games at their events this year.  

Price is still up in the air, I've seen reasonable estimates and some very unreasonable ones.  

If the price is right, I think it'll be big as long as people spread the word.  

Scoobes said:

Well, if VR takes off, motion control will probably see something of a resurgence. Move is being used for Morpheus, Valve have design their own "motion" controls for Vive as have Oculus for the Rift. The "waggle" version originally shipped with the Wii may have been a fad, but the technology is evolving and I wouldn't be surprised if we see it come back in a more sophisticated form.

I also think that there are enough big corps pushing this tech and enough positive marketing that initial reactions should be good. There are a good number of devs and Indies (in games, software and movies) trying out new ideas for the tech/medium to progress. Price will be the big issue at this stage which is the main barrier I see at this stage but will come down with time which is why I forsee a lag period.

 

You're both making a lot of sense. This is being pushed by a lot of different people at the same time, and not necessarily competing, which is different from how Motion control went.